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Type: Posts; User: Rodrigo Robles

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  1. You're right! I just set the alpha value for the...

    You're right! I just set the alpha value for the material and the blending worked like a charm! Thank you!
  2. It should work this way, isn't it?

    It should work this way, isn't it?
  3. Make objects slowly vanish using blending

    I plan to make objects slowly vanish when distancing from the camera. Theoretically I should use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA), but it's not working in my context, so I should be...
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