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Type: Posts; User: perrya

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  1. OpenGL glm::rotate question: How do I change the point of rotation using glm, matrixs

    I have a problem where I need to change the point on which a rotate operation occurs using GLM. The standard response on the Internet is to do the following;


    glPushMatrix();
    glTranslatef(x, y,...
  2. How to change the point of rotation using OpenGL 3.2 / MVP matrixes?

    I have a problem where I need to change the point on which a rotate operation occurs using GLM. The standard response on the Internet is to do the following;


    glPushMatrix();
    glTranslatef(x, y,...
  3. Replies
    6
    Views
    3,789

    When using OpenGL 3.2 GLM matrices, how can you change the rotation point?

    I have a problem similar to this. I would like change the point at which a rotation occurs. The standard response on the Internet is to do the following;


    glPushMatrix();
    glTranslatef(x, y, z); ...
  4. OpenGL 3.2 Tutorial needed (Preferably Mac)

    Hi,

    I've been doing my best to understand OpenGL on the Mac platform. Currently it is supporting 3.2. I'd like to find a resource out there that does only 3.2 stuff.

    I've managed to find a...
  5. Replies
    1
    Views
    1,150

    OBJ groups & Texture shading

    The OBJ file format can break the object down into a series of groups. I tried creating multiple element buffers based on the number of groups found in the OBJ file. I then sequentially issued a...
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