I actually have it all figured out!
I can load COLLADA files and display them nicely. Plus I have a camera that can revolve around the model I loaded!
YAY for learning OpenGL!
I do have some...
Type: Posts; User: arablau
I actually have it all figured out!
I can load COLLADA files and display them nicely. Plus I have a camera that can revolve around the model I loaded!
YAY for learning OpenGL!
I do have some...
Hi everyone,
I had a quick question about the use of glDrawElements.
The last argument to this function is a pointer to the indices for drawing the elements.
In the tutorials I've done, I...
Yes, I have used that before and had it work on this exact same vertex area.
Previously, I had ALL of the setup code in CreateGeometry(). By that, I mean I had all of the buffer creation, and...
Hi everyone,
So I have sorted out the problems I had earlier in loading geometry from a file and setting up the buffers etc. and am now running without errors but am still seeing a blank screen....
You are amazing. Thank you so much.
I have those problems worked out now and there are no more errors but instead of getting my object to render I get a white screen now.
Which is strange...
Thank you for pointing those out!!
The index being always 0 in updatebuffers isn't a problem now since I am only trying to draw one object. There is only one geometry in my geometry map.
It...
Hi everyone,
I have code in a function called updatebuffers() that creates VAOs for me and vbos and sets the appropriate bindings I want. This function sets my global GLuint* vaos variable and...
I'm sure you've heard this question a lot, and I've read thoughts on other forums but I haven't found anything in my search here.
My question is, how should I separate objects among different VAOs...
Hey everyone!
I am having trouble rendering data I read in from a Collada file.
I have written an interface to read vertex, normal, texture, etc data from a Collada file and store it into my own...
Thank you for the excellent reply Dark Photon. That helped me out quite a bit.
I've decided to use COLLADA for the project I am working on now since I can quickly import the mesh data and render it...
Yes, I know .obj does not support animation. That is why I am asking for what file formats do support animation / can animations be stored in a separate file.
I don't know much about how animations...
Hi everyone,
I am new to OpenGL and the forums and have searched for some topics on animating objects without finding any conclusive information for my question.
I use 3DS Max to model my 3D...
Hi everyone,
I have never used OpenGL but I think it might be the solution to a problem I have.
I want a way to store vertex data where I could add vertices to the structure and have it...