I want the near clipping plane at z=0.1 and the far clipping plane at z=100000000 (actually i dont want a far clippingplane). This results in the zbuffer having problems sorting two polygons close to...
Type: Posts; User: radde
I want the near clipping plane at z=0.1 and the far clipping plane at z=100000000 (actually i dont want a far clippingplane). This results in the zbuffer having problems sorting two polygons close to...
When i grap the desktop image to a texture and render it on a polygon, i notice the number of colors are reduced.
I have a 24bit color picture on the desktop bkground, but the texture map appears...
This is how i made it work. Is it possible to copy the bits without having to swap red and blue values (because of the bitmap format)?
hScrDC = CreateDC("DISPLAY",0,0,0);
hMemDC =...
I have tried to copy the desktop DC to a texture, but i cant get it to work. Do you know how to do it?