Hi Dark,
There are vertex, fragment codes and screen shots of aliasing artifacts as below. I haven't use mipmap on texture and I set MIN and MAG with GL_NEAREST.
// vertex
varying...
Type: Posts; User: clementchu
Hi Dark,
There are vertex, fragment codes and screen shots of aliasing artifacts as below. I haven't use mipmap on texture and I set MIN and MAG with GL_NEAREST.
// vertex
varying...
Hi,
My render object is a volume cube (350 x 350x 60). It is composed by 60 slices of area 350 x 350. Each slice can be visible or invisible. If all slices are visible, there is no aliasing...