It may not equate to much in this example, but it can mean a significant FPS drop in a real world application.
Anyways, I managed to fix it by disabling adaptive clocking in nvidia-settings.
Type: Posts; User: gleurop
It may not equate to much in this example, but it can mean a significant FPS drop in a real world application.
Anyways, I managed to fix it by disabling adaptive clocking in nvidia-settings.
I'm developing a game using OpenGL and have run into a strange issue. Exactly 30 seconds after creating a context, the frame time increases by 2 - 3x depending on the scene, and then remains...