Hello everyone.
Currently I'm find myself wanting to know what I can expect when allocation memory for buffers and textures. What will go into VRAM? What and when will be put into system memory?...
Type: Posts; User: thokra
Hello everyone.
Currently I'm find myself wanting to know what I can expect when allocation memory for buffers and textures. What will go into VRAM? What and when will be put into system memory?...
EDIT: Ah well, glReadPixels is probably good.
True, but idioms aren't a concern anyway if you're just starting to learn the basics of a programming language. My point is, with a little C background, you at least should be able to deal with the C...
So ... Xlib just comes naturally? If I had to choose between Xlib and a higher-level API which also has the benefit of being portable and being much better documented and which is not prone to...
The notion of a "fullscreen" window is a platform-dependent, window-system specific feature. X11 does it differently than Windows. So the first problem, getting a fullscreen window, isn't an OpenGL...
It depends. OpenGL is a better choice if you opt for high performance applications that need a lot of computational power. If you're fine with drawing some primitives (and honestly, the TurboC stuff...
*rubs eyes for about a minute*
Well damn, this is almost like solid software engineering. :D
Most awesome! :)
Just to be clear, I wasn't arguing that there isn't a triangle or a line primitive type in core OpenGL - of course there is and of course there are ways to render such primitives. I overreached a...
Are you serious? The whole program? O_O Please, reduce the code to the sections that you think matter for your problem.
Fellow board member Alfonse is the author - if you have specific...
What are your specific needs here? What type of applications have you got in mind?
And please be aware: The stuff Dark Photon is referring to is all legacy OpenGL functions.
*duh! scratch that*
Aren't you able to do proper lighting in shaders and just assign all unlit objects a default medium gray ambient intensity?
Well, I guess Alfonse's SO answer sums it up pretty nicely. I guess this is best solution.
You're talking completely incoherent nonsense - pretty much like in the other thread you opened on this "plugin". Please be more accurate.
What do you mean by parent? The application dynamically...
Could you post a screen shot of what is actually going wrong?
Hmm, from the top of my head I'd go straight to simply projecting the billboard as well, but scaling it with a factor that's a function of distance to the camera. Another question is, do you want the...
Well the mathematics is simple, but I think I might have misunderstood something.
You want billboards that have a constant size in screen-space. Are we talking something like a HUD or what is it...
Since when do VBOs destroy anything? Nothing is destroyed. What are you talking about?
If you need a linear depth buffer, just lay out a linear depth buffer. Are you using shaders or is this legacy stuff?
Ehm, what? You've got a plugin and you destroy anything else? How is that even possible? And what state? Program state? GL state? Could you please be a little more verbose?
Dude ... the title of the thread is cleverly chosen to be the same as the title of the sub-forum it lives in. By your logic, your suggestion would have been welcomed. The point is: make a separate...
Ahh... you mean as in controlled by driver settings? I don't trust anything with potentially high performance penalty (like many AA techniques) hiding behind a control panel combo-box. Plus, what if...
You are either inside the cylinder and have backface culling disabled or you're outside and have frontface culling enabled.
Let's think about this.
First of all, OpenGL implementations are huge state machines (not so huge nowadays, but still). In effect, you already configure a lot of stuff - antialiasing of...