In windows 98 SE. I create "fullscreen" window with WS_EX_APPWINDOW flag. Then I choose pixel format and create OpenGL context. After window is closed I release OGL context. Very often I 1-1000...
Type: Posts; User: Leva
In windows 98 SE. I create "fullscreen" window with WS_EX_APPWINDOW flag. Then I choose pixel format and create OpenGL context. After window is closed I release OGL context. Very often I 1-1000...
In windows 98 SE. I create "fullscreen" window with WS_EX_APPWINDOW flag. Then I choose pixel format and create OpenGL context. After window is closed I release OGL context. Very often I 1-1000...
How to enable software emulation of NV_texture_shader on NV1x video card?