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Type: Posts; User: superseed77

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  1. Replies
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    sorry error still occurs : at...

    sorry error still occurs : at glVertexAttribPointer ..
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    718

    You mean like this ? ...

    You mean like this ?

    glBindBuffer(GL_ARRAY_BUFFER, vboID);
    glEnableVertexAttribArray (0);

    I still get the error uncommenting gldrawelements
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    VBO and error 1282

    Hi all

    I try to update a vbo via data texture filled with positions. The positions represent points on a smooth surface like a cloth.
    The texture is updated from a fragment shader that...
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    Alternate question what is the opengl3+ way to...

    Alternate question
    what is the opengl3+ way to write that ?
    thanx
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    How to debug

    Hi all

    I've got an application in opengl 2.x that used to work. But now i don't see nothing.

    In this application I update a VBO via a fragment shader via




    gl_FragData[0] =...
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    wipe effect

    I all
    I'm a beginner in shader
    I looking for a starting code to make a sort of wipe effect in 2D:

    Moving a shape on the screen make appear a texture behind. If the cursor move again over the...
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