You also need to install the pkgconfig and xorg-x11-server-sdk rpms which can be installed through the Add/Remove Programs program which is located in the Start/Fedora menu under System.
Type: Posts; User: shinpaughp
You also need to install the pkgconfig and xorg-x11-server-sdk rpms which can be installed through the Add/Remove Programs program which is located in the Start/Fedora menu under System.
Most likely you have SELinux enabled. As such you need to do the following as either root or using sudo if you have the privilege.
chcon -t texrel_shlib_t...
How is the the 3rd display attached to the computer? I have several quadros (750XL, 950XL, FX1200, FX3000G) at work and there are only 2 VGA/DVI connections on each. Have you tried changing the...
Yes though not directly - there isn't a glAddMatrix function.
pseudo code:
float mymat[16];
...
initialize mymat
...
google 7z
Do you by chance declare an exit function? If so, don't - rename it, change its scope, change its prototype from the standard exit, etc. If not, give more info though I don't know what info you might...
You need to have either MESA installed for software decelerated OpenGL or NVIDIA or ATI drivers installed for hardware accelerated OpenGL. They provide libGL and associated libs.
It is likely that the scaling is affecting the other matrix. Try:
pseudocode:
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glOrtho( ..... );
glMatrixMode( GL_MODELVIEW...
Your post was a little difficult to understand - not sure which systems had the issues and which ones did not. However, for the systems that do not work, do they have built in graphics support (which...
If you mean that the slice might be cut at an angle such that the cross section is a triangle then you simply need to determine the intersection of the lines of the faces of the cube with the plane...
What is the current state of the matrix you are using to multiply your matrix with? Has it been initialized with glLoadIdentity? Was it already in an acceptable state? Are the values within you...
Don't draw all of the levels of the 3D texture unless you are using alpha to threshold the image. If you are keeping it solid just draw a set of tris, or a quad or a polygon where the clipping plane...
According to GLUT spec - There is no support for canceling a registered callback. Instead, ignore a callback based on its value parameter when it is triggered.
The GLUT docs can be found ...
I use .net 2003 and haven't had any unexpected issues. Verify that you are initializing all variables that require it. Also, verify that you don't have wild pointers - pointers pointing into the...
Is your winding clockwise or counterclockwise or are your normals pointing below the surface? The default winding is counterclockwise (right-hand rule). You can change the winding using glFrontFace(...
Use glDrawArrays. If you are using the same memory for the 2D array - you simply recalculate the vertex positions and call glDrawArrays after a call to glVertexPointer pointing to the start of your...
Did you enable it with glEnable( GL_COLOR_TABLE )?
http://download.microsoft.com/download/win95upg/info/1/w95/en-us/opengl95.exe
What are the dimensions of the texture? And how much memory does the ATI X700 have? And how much physical memory and swap/virual memory do you have?
Use glPushMatrix and glPopMatrix to save the current matrix on the stack before your transformation and then pop it off the stack to revert to it after you are done with transformation of an object....
The opengl transformation matrix is the transpose of the standard (there is a name - I forget) linear algebra matrix. Try:
vector vektMatMulti(vector v)
{
vector C;...
You should be able to get a higher rate than that - look at http://apps.ati.com/ATIcompare/ for ATI comparisons. For NVIDIA you will have to look at each video card group under ...
By default every vertex has a texcoord when texturing is enabled even if you haven't set one yet (default is 0,0,0 depending on dimension of texture). You should only enable textures when the texture...
*EDIT*
I was actually trying to answer hillar's similar question and ended up downloading your code and finding the issues - see below
*EDIT
I ended up downloading and looking at your code.
...
*EDIT*
Sorry - just realized I was answering jonkje84's question... the same does apply to you though as written below in items 1 & 2.
*EDIT*
I ended up downloading and looking at your code.
...