Hi All,
I've run into an interesting problem after upgrading from NVidia driver 280.26 to 301.42 on a GTX 460. I've got a glsl shader performing a texture lookup in a nested loop, somewhat along...
Type: Posts; User: Theodor Mader
Hi All,
I've run into an interesting problem after upgrading from NVidia driver 280.26 to 301.42 on a GTX 460. I've got a glsl shader performing a texture lookup in a nested loop, somewhat along...