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Type: Posts; User: doodlemunch

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  1. Re: glRotatef scaling up and down on ortho projection?

    OK this is weird.. I was doing this: glRotatef(myRot, 1, 0, 0);

    it seems like using 1 is the problem here.. if I use 0.99 it works ok.. Why is this, how to prevent this?

    Thanks.
  2. glRotatef scaling up and down on ortho projection?

    I'm using an ortho projection and I don't know why but when I call glRotatef the shape just scales up and down!, what could be the problem here?. I'm pretty sure I'm set onto the modelview matrix and...
  3. Re: DDS Inverted - How to flip over the texture?

    Does the nvidia photoshop plugin have this flip option? I haven't seen it.

    Anyway I don't load to an array nor I load in such a way (with a for loop...)

    I would invert the texture matrix stack...
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    Re: Automatic Texture Compression

    They don't, thats why you must have a rollback. Or at least, don't depend 100% on a single method. You will render your application useless on some cases.
  5. DDS Inverted - How to flip over the texture?

    Hi, I implemented DDS on my game but the textures show up inverted in the Y axis (as it seems to me). How can I flip them over or better yet, load them correctly?.

    I tried flipping the UVs on my...
  6. Re: How to: Drawing a spline (bezier curve) -Assistance required.

    by the way is this the fastest way to draw bezier lines? because it gets pretty slow after drawing 100 lines with 20 evaluations on them

    if not what is the proper way on displaying various...
  7. Re: How to: Drawing a spline (bezier curve) -Assistance required.

    thanks - it was an error in one of my ortho calls!
  8. How to: Drawing a spline (bezier curve) -Assistance required.

    Hello,

    I've been trying to draw a curved line using opengl's glEvalCoord1f, etc.. But I cant get an output out of it.

    I followed the "One-Dimensional Example: A Simple Bézier Curve" example in...
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    Re: Big Problem with Performance

    You could still get which gfx card it is a friend culd programm u a dll or exe just pm me
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    Re: Slow down an array?

    er?
    why not using a timer ... ?

    its a common programming thing if you dont know this well . go to class again
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    Re: mipmap generation with out glu?

    Well then using GLU is a no-go compared to this method? but if the extension is not existant how can i still use this ?? possible ?!? or i should really go to glu in that case?

    just lots of...
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    Re: mipmap generation with out glu?

    no one ever did an actual benchmark though?
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    Re: mipmap generation with out glu?

    But am I cursing the other people with cheaper cards? would it run slower than glu routines?

    Thansk for your explaination now im willing to try this out a little more :)
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    Re: mipmap generation with out glu?

    thank you bud.
    However is this supportet by all cards?
    I want the fast way for making nice mipmaps and also the way that would work if the other fast method wouldnt.. how wuld you go for that? just...
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    Re: mipmap generation with out glu?

    hi thank you dorbie!!!!!
    one last question (I hope its the last one :)

    is it possibel to use a thread to do this stuff? or even to upload the mipmaps once they are processed? because i want...
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    mipmap generation with out glu?

    hi is it possibel to generate mipmaps fast with out glu32 ?? any exampels i can use to learn from?

    thanks
  17. Re: calculate X and Y for an array need help

    nopes didnt got it :( help me plz
  18. Re: calculate X and Y for an array need help

    alrite im so stupit sometimes
    it is my dyslexia that bothers me a lot :(

    i just had to add the width to the Y value ..

    well i think i got it but in case i didnt can someone correct me if...
  19. Re: calculate X and Y for an array need help

    thank u all

    my question is not really about opengl so sorry im really sorry but you guys know how to do this so i asked here and not somewhere elses!

    i have an array wich has all the pixels of...
  20. Re: calculate X and Y for an array need help

    uh i dunno whats wrong but here is what i had

    my array is made like this

    pixels(20*30)

    it is an integer array it has hex values in it!

    so should i do:
  21. Re: calculate X and Y for an array need help

    danke danke!!!!
    do you have any links where i can learn about maths and stuff like this ? if its not much to ask :)
  22. calculate X and Y for an array need help

    hi this is no advanced stuff i guess but i do not understand it :(

    i have a 1 dimension array wich holds pixels (just black pixels)

    so i have something like 600 fields in this array it is a...
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    Re: how to move based on time ??

    i could not find much info about the perf counter only msdn but i did not quite get it :(
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    how to move based on time ??

    hi i want to move objects and quads by time and not by step every frame you know what i mean how should i start? an easy aproach please! it is important and i dont know tis yet :(
  25. Re: how to know max amunt of texture blended?

    hi thank you
    i could not find this because i didnt know what to search for really i was looking for "max textures hw" etc and didnt found it srry
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