OK this is weird.. I was doing this: glRotatef(myRot, 1, 0, 0);
it seems like using 1 is the problem here.. if I use 0.99 it works ok.. Why is this, how to prevent this?
Thanks.
Type: Posts; User: doodlemunch
OK this is weird.. I was doing this: glRotatef(myRot, 1, 0, 0);
it seems like using 1 is the problem here.. if I use 0.99 it works ok.. Why is this, how to prevent this?
Thanks.
I'm using an ortho projection and I don't know why but when I call glRotatef the shape just scales up and down!, what could be the problem here?. I'm pretty sure I'm set onto the modelview matrix and...
Does the nvidia photoshop plugin have this flip option? I haven't seen it.
Anyway I don't load to an array nor I load in such a way (with a for loop...)
I would invert the texture matrix stack...
They don't, thats why you must have a rollback. Or at least, don't depend 100% on a single method. You will render your application useless on some cases.
Hi, I implemented DDS on my game but the textures show up inverted in the Y axis (as it seems to me). How can I flip them over or better yet, load them correctly?.
I tried flipping the UVs on my...
by the way is this the fastest way to draw bezier lines? because it gets pretty slow after drawing 100 lines with 20 evaluations on them
if not what is the proper way on displaying various...
thanks - it was an error in one of my ortho calls!
Hello,
I've been trying to draw a curved line using opengl's glEvalCoord1f, etc.. But I cant get an output out of it.
I followed the "One-Dimensional Example: A Simple Bézier Curve" example in...
You could still get which gfx card it is a friend culd programm u a dll or exe just pm me
er?
why not using a timer ... ?
its a common programming thing if you dont know this well . go to class again
Well then using GLU is a no-go compared to this method? but if the extension is not existant how can i still use this ?? possible ?!? or i should really go to glu in that case?
just lots of...
no one ever did an actual benchmark though?
But am I cursing the other people with cheaper cards? would it run slower than glu routines?
Thansk for your explaination now im willing to try this out a little more :)
thank you bud.
However is this supportet by all cards?
I want the fast way for making nice mipmaps and also the way that would work if the other fast method wouldnt.. how wuld you go for that? just...
hi thank you dorbie!!!!!
one last question (I hope its the last one :)
is it possibel to use a thread to do this stuff? or even to upload the mipmaps once they are processed? because i want...
hi is it possibel to generate mipmaps fast with out glu32 ?? any exampels i can use to learn from?
thanks
nopes didnt got it :( help me plz
alrite im so stupit sometimes
it is my dyslexia that bothers me a lot :(
i just had to add the width to the Y value ..
well i think i got it but in case i didnt can someone correct me if...
thank u all
my question is not really about opengl so sorry im really sorry but you guys know how to do this so i asked here and not somewhere elses!
i have an array wich has all the pixels of...
uh i dunno whats wrong but here is what i had
my array is made like this
pixels(20*30)
it is an integer array it has hex values in it!
so should i do:
danke danke!!!!
do you have any links where i can learn about maths and stuff like this ? if its not much to ask :)
hi this is no advanced stuff i guess but i do not understand it :(
i have a 1 dimension array wich holds pixels (just black pixels)
so i have something like 600 fields in this array it is a...
i could not find much info about the perf counter only msdn but i did not quite get it :(
hi i want to move objects and quads by time and not by step every frame you know what i mean how should i start? an easy aproach please! it is important and i dont know tis yet :(
hi thank you
i could not find this because i didnt know what to search for really i was looking for "max textures hw" etc and didnt found it srry