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Type: Forum Threads; User: kRogue

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    • Replies: 0
    • Views: 2,776
    Last Post: 09-03-2013 01:24 AM
    by kRogue  Go to last post
    • Replies: 4
    • Views: 1,511
    Last Post: 08-28-2013 12:23 PM
    by kyle_  Go to last post
  1. clip distance activation specified by shader

    Started by kRogue, 08-16-2013 11:24 PM
    • Replies: 7
    • Views: 1,203
    Last Post: 08-18-2013 01:10 AM
    by Alfonse Reinheart  Go to last post
  2. A new spec means more begging.

    Started by kRogue, 07-22-2013 10:44 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,677
    Last Post: 07-23-2013 03:17 PM
    by mhagain  Go to last post
  3. glBlendEquationSeparateRGBA

    Started by kRogue, 05-13-2013 05:06 AM
    • Replies: 6
    • Views: 1,171
    Last Post: 05-13-2013 12:43 PM
    by kRogue  Go to last post
  4. Freaky gl_FragDepth

    Started by kRogue, 05-10-2013 04:42 AM
    • Replies: 6
    • Views: 1,296
    Last Post: 05-13-2013 02:23 AM
    by kRogue  Go to last post
  5. Cross buffer blend

    Started by kRogue, 05-12-2013 03:46 PM
    • Replies: 0
    • Views: 509
    Last Post: 05-12-2013 03:46 PM
    by kRogue  Go to last post
  6. Primitive Restart with a twist

    Started by kRogue, 04-30-2013 01:57 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 2,757
    Last Post: 05-10-2013 04:27 AM
    by kRogue  Go to last post
  7. Barycentric coordinates and more

    Started by kRogue, 04-01-2013 06:32 AM
    • Replies: 7
    • Views: 1,711
    Last Post: 04-06-2013 12:37 AM
    by kRogue  Go to last post
  8. Allow for DEPTH_STENCIL_TEXTURE_MODE to be sampler state

    Started by kRogue, 03-01-2013 01:00 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,682
    Last Post: 03-04-2013 06:43 AM
    by aqnuep  Go to last post
  9. sub-ranged texture() in GLSL

    Started by kRogue, 09-18-2012 01:12 AM
    • Replies: 4
    • Views: 2,001
    Last Post: 09-18-2012 11:34 AM
    by kRogue  Go to last post
  10. Per Fragment depth mask

    Started by kRogue, 05-21-2012 12:13 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,287
    Last Post: 05-24-2012 12:06 PM
    by kRogue  Go to last post
  11. GLSL Program -uniform state packet-

    Started by kRogue, 03-07-2012 04:17 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,252
    Last Post: 03-11-2012 01:39 AM
    by kRogue  Go to last post
  12. Fancy glGetError

    Started by kRogue, 10-19-2011 04:19 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,424
    Last Post: 10-21-2011 02:30 AM
    by sqrt[-1]  Go to last post
  13. Request: variadic instancing

    Started by kRogue, 09-12-2011 10:06 PM
    • Replies: 7
    • Views: 2,066
    Last Post: 09-13-2011 03:35 AM
    by kRogue  Go to last post
  14. OES extensions in NVIDIA 280.xx Beta

    Started by kRogue, 07-31-2011 09:02 PM
    • Replies: 2
    • Views: 1,764
    Last Post: 08-01-2011 10:19 AM
    by kRogue  Go to last post
  15. Suggestion for GLSL: "select"

    Started by kRogue, 06-17-2011 05:42 AM
    • Replies: 5
    • Views: 3,210
    Last Post: 06-22-2011 03:41 PM
    by Groovounet  Go to last post
  16. Statless texture specification and access

    Started by kRogue, 11-30-2010 02:56 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 9,597
    Last Post: 05-05-2011 12:22 PM
    by skynet  Go to last post
  17. Texel location

    Started by kRogue, 02-15-2011 02:39 AM
    • Replies: 6
    • Views: 2,648
    Last Post: 04-19-2011 07:15 AM
    by vmpstr  Go to last post
  18. Different number inputs to a geometry shader

    Started by kRogue, 03-03-2011 05:56 AM
    • Replies: 5
    • Views: 2,775
    Last Post: 03-03-2011 06:12 PM
    by Alfonse Reinheart  Go to last post
  19. GLSL source code via function calls.

    Started by kRogue, 02-21-2011 02:03 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 5,077
    Last Post: 02-25-2011 05:40 AM
    by kRogue  Go to last post
  20. Begging: Wayland support

    Started by kRogue, 11-06-2010 01:47 AM
    • Replies: 8
    • Views: 4,773
    Last Post: 11-11-2010 08:42 AM
    by _arts_  Go to last post
  21. in block naming under NVIDIA driver

    Started by kRogue, 07-16-2010 01:05 PM
    • Replies: 1
    • Views: 1,011
    Last Post: 09-30-2010 01:03 PM
    by Piers Daniell  Go to last post
  22. New(er) spec means new begging.

    Started by kRogue, 07-27-2010 07:26 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 5,231
    Last Post: 09-16-2010 01:54 AM
    by Groovounet  Go to last post
  23. .spec request: XML

    Started by kRogue, 08-04-2010 07:08 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,972
    Last Post: 08-12-2010 06:37 PM
    by Alfonse Reinheart  Go to last post
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