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  1. Finally I've got a bit of spare time to try...

    Finally I've got a bit of spare time to try floating-point textures. As i've found out, using GL_DEPTH_COMPONENT32F or GL_RGBA32F (floating-point texture formats) doesn't reduce artifacts. Yes, they...
  2. I have checked your guess. My cube's points are:...

    I have checked your guess. My cube's points are:
    top side:
    ( 1.0f, 2.5f,-1.0f)
    (-1.0f, 2.5f,-1.0f);
    (-1.0f, 2.5f, 1.0f);
    ( 1.0f, 2.5f, 1.0f);

    bottom side:
    ( 1.0f, 0.5f, 1.0f);...
  3. Need help with Variance Shadow Mapping technique

    Hello everyone.

    I'm trying to make a small demo of VSM technique to learn it. I'm using OpenGL 2.0 + framebuffer extension, also using SDL and GLEW for utility. I've got some visual problems,...
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