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Type: Posts; User: HackSlash

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  1. Re: Problems with deferred shading & light volumes

    ok, I think I may have solved the problem by doing this:


    float Z = texture2D(depthTex, texCoord).r * 2.0 - 1.0;


    The lights don't seem to be moving now. The problem of shading the pixels...
  2. Problems with deferred shading & light volumes

    Hi everyone,

    I'm trying to use light volumes in my deferred renderer and have been having problems shading in the pixels inside the light volume...or at least if they were being shaded. Depending...
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