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Type: Posts; User: Mavoubate

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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    I am not sure if the ARB went in the right direction with OpenGL 3.0. OpenGL users are usually very conservative. They usually like to use old functionnalities (even if they should not). I am a...
  2. Selection and feedback done in software or hardware?

    Hi all,

    I have written an application which use feedback for getting vertex information every time a frame is rendered. When using feedback, my application performance drop considerably.

    Why is...
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