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Type: Posts; User: iamjaded

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    Re: WGL_ARB_render_texture & multithread

    actually, i just want to know how to handle multithreading of arb_render_texture in driver.
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    Re: desktop screen capture

    forgive my offence,I don't think you can achieve it by opengl. maybe desktop can be capture, but capturing overlay seems impossible, especially on vista with DWM on.
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    Re: WGL_ARB_render_texture & multithread

    Jan,

    Can you point out where of the spec talk about multithreading?

    thanks,
    jaded
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    Re: WGL_ARB_render_texture & multithread

    per WGL_ARB_render_texture, wglReleaseTexImageARB just like glTexImage with zero width which means it just like an opengl api. But context is single-threaded. so how to handle it?
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    WGL_ARB_render_texture & multithread

    WGL_ARG_render_texture spec does not mention how to handle multithread. If application call wglBindTexImageARB(hPbuffer, xx) to gc's texObj1 in thread1, later it call wglReleaseTexImageARB in another...
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