Well, I originally thought AGL was the C api but from Apple's docs it reads as if CGL is the C api and AGL is the ObjC api.
And like I said this to make automatic generatioon of language bindings...
Type: Posts; User: Lucretia
Well, I originally thought AGL was the C api but from Apple's docs it reads as if CGL is the C api and AGL is the ObjC api.
And like I said this to make automatic generatioon of language bindings...
Ok then, going by the number of views and lack of responses, it looks like people want there to be, but there isn't. No big deal, how hard would it be to create simple cgl.spec, cglext.spec,...
Hi, I'm looking to generate some GL bindings so they are up to date and can be kept up to date when there is a new release. I don't know much about Mac development - I do have one. I would like to...
aparently, that doesn't work under Android...I have had a play and it made no difference.
Hi,
I have a need to make parts of an image dynamically greyscale.
I was thinking about using a small quad with a grey texture or just grey vertex colours and then blending that with the colour...
Ok, when I was doing OpenGL on Win32 with 2 cards (years ago but on XP), XP couldn't handle 2 cards and have acceleration, simple as that. Could be the same problem.
nVidia started to fix these...
With wxWidgets you have to compile OpenGL support into the library, it is possible that it's not been built with it. Did you compile wxWidgets yourself or use the prebuilt libs?
Try building it...
1) The searching "ability" even on Windows isn't very good (hint, try searching within the page - you can't)
2) It's not friggin portable! Not everyone uses Windows!
3) HTML doesn't have to be...
[quote]Originally posted by Korval:
[B] You just proved my point right there, it's Windows specific, therefore not portable.
HTML and/or PDF's only please.
Luke.
Hi,
I just wanted to add something pertaining to the SDK and I hope that the ARB will respond.
The poll didn't ask what people wanted in the SDK. Now, I like some others would like to see an...
I posted my link to www.opengl.org a while back. I have the most up to date bindings for Ada95 on my site linked on the OpenGL page. You can get to it here:
...
Yup, this is soemthing that would be useful for Ada as well. Hand coding this stuff is a pain.
Yeah, that's what I thought. Shame really, because using the import pragma, made it really easy :D...
No. Like I said, there is a reference to *.spec files (somewhere here) that are used to generate the glext.h header files.
Luke.
Hi,
It's been a while since my last foray into OpenGL and have started working in Ada (yes that was my site on the news page :D ).
Anyway, I just downloaded and converted (by hand ...
It's not row major though, it's column major.
Left isn't ignored, it's used in the matrix/vector multiply operation to obtain the new translation. Which is exactly the way I calculated it on...
Yes, I understand all of this, but that isn't the problem.
Here's my Draw function that is called on every frame:
procedure Draw is
RX : Matrix3x3.Object;
RY : Matrix3x3.Object;
Yes, but this isn't what is happening when I use that version of the Compose function. I would expect to see the object rotate around *me*, current'y I'm seeing nothing at all :(
Luke.
Here's the code (in Ada) that I'm using:
procedure Compose(Result : out Object; Left : in Vector3.Object; Right : in Matrix3x3.Object) is
MT : Vector3.Object;
begin
...
Yes, but the numbering I've used in the examples, is the correct order for OpenGL, i.e. m0->m15 is an array like:
GLfloat mtx[16];Luke.
Hi,
I've just started getting back into OpenGL and have started to write some matrix functions. I decided to separate out the 4x4 matrix into a 3x3 matrix for rotation and scale and use a 3 vector...
Ah yes, but it's more ofa case of when and which version?
Do the nVidia/ATI guys hang around here? I know they used to in the advanced forum, but as that's broken :-/
Luke.
Fair enough. But I won't be moving to Windows at all, so I'd like to hear from guys at ATI and nVidia to see who are going to provide Linux support for this extension.
I actually thought that ATI...
Does anyone have any clue as to when it'll be available?
I will want to move onto the shader language at some point, and I only work under Linux. I'll also need to get a new card, so I'll need to...
Hi,
Like the title says, which cards support these extensions under Linux?
Thanks,
Luke.
Firtly, don't call me an idiot! I know they produced chips and enhanced them. What I'm saying is that they're still using chips that aren't as fast as competitors. I also know that chasing "after...