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Type: Posts; User: nuclear_bro

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    At least, as MSDN says, you can call...

    At least, as MSDN says, you can call GetLastError() after ChoosePixelFormat() to retrieve something to start with.
  2. As for problem 1: maybe it's not a good idea to...

    As for problem 1: maybe it's not a good idea to use varyings as function out parameter. We had some inconveniences with ATI and Intel compilers throwing errors or even hanging on linking stage when...
  3. Instead temp=temp/2; use temp=temp/2u; and...

    Instead
    temp=temp/2; use
    temp=temp/2u; and always keep your eye on signed/unsigned operands: paragraph 4.1.10 "Implicit conversions" of GLSL spec says:
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    In my case it strangely raises GL_ERROR flag...

    In my case it strangely raises GL_ERROR flag right at the beginning of program execution. So my sample application checks for that flag and exits even before it starts rendering. After i manually...
  5. When color coding is not enough, i use RGBA32UI...

    When color coding is not enough, i use RGBA32UI texture as another render target and modify shader to pack needed information of its execution as bitfields and render it to that texture. Then i hover...
  6. You can refer to chapter 2.13 "Coordinate...

    You can refer to chapter 2.13 "Coordinate Transformations" of OpenGL specs, and to the fact, that gl_FragCoord.w in fragment shader is always 1/clp_w.

    The path of eye_z in pipeline is as follows:...
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    Re: OpenGL ICD behavior in Win7

    I've been told on AMD dev forum that this is indeed a vendor specific optimization, implemented by several vendors already though. Sadly, the only solution they provided is to load own opengl32...
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    Re: OpenGL ICD behavior in Win7

    I've already posted on AMD forums, now waiting for any reply.

    And yes, gDEBugger works fine with this CAD application and drivers because it can't attach to a loaded process, it only works if...
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    OpenGL ICD behavior in Win7

    Hello, dear community.

    I'm a rookie programmer and the problem i ran into seems too deep for me, so i need help.

    I have an issue with OpenGL API interception in Win7 x64 with newest Catalyst...
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