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  1. Well, I understood this part that depth value in...

    Well, I understood this part that depth value in visual is not actually the depth buffer size of gl
    I solved my problem by making the window with visual depth 32 to visual depth 24 (technically I...
  2. Thank you for making it clear. But even after...

    Thank you for making it clear.
    But even after giving the GLX_BUFFER_SIZE as 32 the visual which gets returned doesn't have a depth of 32 (vi->depth value is still 24)
    below are the new attributes...
  3. glXChooseVisual returns NULL for GLX_DEPTH_SIZE 32

    I'm trying to run Opengl sample on a window with depth 32

    I tried running the sample on a window with depth 24 and it runs fine.
    the attributes for choosing the visual were

    GLint att[] = {...
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