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  1. Thread: Full Screen mode

    by BANE
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    Re: Full Screen mode

    You should look into Apple OpenGL examples. There is code to do that. It is not straight forward. You have to use DrawSprocket, assuming you have MacOS 9.x.

    I really do not know about MacOs X.
    ...
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    Re: Ati initialization problem

    You probaly lost all acceleration though. What graphics card have you got ??

    Dan.
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    Re: Ati initialization problem

    Maybe you should try specifying a pixel size like 16 bits or 32 bits. I have no problem myself with the ATI Rage 128. I 'll post my init code if you cannot make it work.

    Dan.
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    Re: Ati initialization problem

    Is fullscreen set to 1 one 0 ?? And have you tried taking the AGL_NO_RECOVERY off the attib list ??

    Dan.
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    Re: Ati initialization problem

    Can you post your initialisation code please ??

    Dan.
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    Re: Rendering offscreen using RGBA

    Did you check Apple OpenGL examples ?? They contain examples on out to set up OpenGL for offscreen rendering. As far as I know RGBA is the default pixel format for the pixel in OpenGL. There is an...
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    Re: Optimization/3D Engine

    You might want to check out the gaming forum at http://www.idevgames.com/cgi-bin/UltraBoard/UltraBoard.cgi for more optimisation tips. Or you could subsribe to the apple opengl mailing list for...
  8. Thread: Doublebuffer

    by BANE
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    Re: Doublebuffer

    Try using aglSwapbuffer(). Get the Apple OpenGL docs. Might help.

    Dan.
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    Re: Stuttering Problems with Open GL 1.1.3

    Did you enable the option Allow Power Cycling in your Energy Saver Control Panel ?? If you did, turn it off. This created stuttering in applications I wrote. ...
  10. Re: Combining pixels with arithmetic & logical operators

    Do not forget the accumulation buffer. You can do some pixels operations using that. But not many.
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    Re: accum buffer. antialiasing lines.

    The ATI drivers do not support anti-aliasing of lines. So maybe you'll see something different in SW/generic mode.

    Dan.
  12. Thread: VBL syncing...

    by BANE
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    Re: VBL syncing...

    That could be one for the mac-opengl list. What you should do to debug that command is maybe call aglGetInteger with the AGL_SWAPINTERVAL to see if it is set right after you gave the command in that...
  13. Thread: Animation

    by BANE
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    Re: Animation

    You have at least 2 types of animation : mesh based and bones based. Mesh animation is easy because you only need to interpolate linearly between different frames you have recorded and you need to...
  14. Thread: glLockArraysEXT

    by BANE
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    487

    Re: glLockArraysEXT

    Yep. That's it. Thanks for the link.

    Dan http://www.opengl.org/discussion_boards/ubb/smile.gif.
  15. Thread: glLockArraysEXT

    by BANE
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    487

    glLockArraysEXT

    Does anybody has any info on glLockArraysEXT ??

    Thanks,
    Dan.
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    Re: Using PowerPlant w/ OGL

    Hi,

    I am not sure but if reshape3D does what I think it does (meaning changing the size of the window) you have a problem. You either have to reshape the window first and then attach it to the...
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    Re: Opengl & event on mac.

    You probably made a mistake when loading the textures and you are probably loading crap into it. Make sure that the external format information you give correspond to the way you have stored your...
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    Re: Blending and textures

    I think you will find some good examples of blending in the red book (OpenGL programming guide). Or alternatively you can have a look at www.gamedev.net/hosted/nehe/opengl.asp

    Dan.
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    Re: Off-screen frame buffer

    I think you can simply request in the pixel format that you want to render to an offscreen buffer. It is even easier using Glut. The thing is that I am not sure if you will get HW accelaration when...
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    Re: Opengl & event on mac.

    I meant did you create the OpenGL window with an AGL_RGBA or AGL_ALPHABIT 8 or GLUT_RGBA setting ??? Is that clearer ??
    I think you need those settings for alpha blending to work.

    Dan.
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    Re: Drawing order and RGBA images

    The Red Book will help you with that. Blending section.

    You need to enable blending (glEnable) and then select a blending function (glBlendFunc). When rendering, draw all the opaques surfaces...
  22. Thread: Good OpenGL books

    by BANE
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    Re: Good OpenGL books

    Unfortunately there aren't many books on Mac programming. What you can do is go to the Apple web site and go to the developper section. It has code samples and all the technical documentation.
    And...
  23. Thread: OpenGL and DDraw

    by BANE
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    Re: OpenGL and DDraw

    Thanks for the tip.

    So how would you go about creating a full screen OpenGL window if you can't use DDraw ??

    Dan.
  24. Thread: openGL on WINNT

    by BANE
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    171

    Re: openGL on WINNT

    When you created your application, did you link against the correct opengl library ?? I am not sure if that could affect you.

    Dan.
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    Re: glTranslatef....PLEASE HELP!

    What does your set-up looks like ?? Did you call gluLookAt or position the camera in some calls to glRotate or glTranslate beforehand ??

    Otherwise, if you did not do any set-up, if you are...
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