Okey nevermind,
creating a new project in Code::Blocks fixxed it magically. :D
Type: Posts; User: Florian
Okey nevermind,
creating a new project in Code::Blocks fixxed it magically. :D
Hey,
I wasn't able to use GLSL shaders for now because of a strange problem with my C++ code:
int status = 1337;
glGetShaderiv(shaderref, GL_COMPILE_STATUS, &status);
std::cout...
Ok thanks ZbuffeR for the answer i will try the vob, but if I draw from front to back, then i see the back hills instead of the front hills :confused:.
Or do I have to use a special shader / buffer...
Hello,
I render a textured heightmap in OpenGL but the performance is too bad, because I calculate at each redraw the whole render order of 240x240 pixels (and that many times).
The performance of...