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Type: Posts; User: Florian

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    Okey nevermind, creating a new project in...

    Okey nevermind,

    creating a new project in Code::Blocks fixxed it magically. :D
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    GLSL: glGetShaderiv problem

    Hey,

    I wasn't able to use GLSL shaders for now because of a strange problem with my C++ code:


    int status = 1337;
    glGetShaderiv(shaderref, GL_COMPILE_STATUS, &status);
    std::cout...
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    Ok thanks ZbuffeR for the answer i will try the...

    Ok thanks ZbuffeR for the answer i will try the vob, but if I draw from front to back, then i see the back hills instead of the front hills :confused:.
    Or do I have to use a special shader / buffer...
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    Heightmap render order performance

    Hello,
    I render a textured heightmap in OpenGL but the performance is too bad, because I calculate at each redraw the whole render order of 240x240 pixels (and that many times).
    The performance of...
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