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Type: Posts; User: Lighttec

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    One or multiple VAO/VBO's

    Hi there,

    Let's say I have 10 objects (e.g. houses), all having a different kind of mesh and I want to render some of them including a terrain.
    What's the best way to set this up?
    Should I use...
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    What windowing system do you use? The function...

    What windowing system do you use?
    The function glViewport(...) is used for the transformation of normalized device coordinates to window coordinates (see MSGN for further info).
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    The compiler will, as far as I know,...

    The compiler will, as far as I know, "copy-and-paste" the code from the Shaderfiles into that specific file you used the include statement at that exaxt location. Then it will compile the whole File....
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    Thanks. So basically I need to load the...

    Thanks.
    So basically I need to load the extended functions at runtime using glew etc?
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    OpenGL 4.3 Header Files

    Hey there,
    I was wondering where to get the OpenGL 4.3 Header-files since I can't use glGenBuffers, etc. with my current Header-files. As far as i know the librarys are updated when installing...
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    Yeah, it was the color-tags that distracted me. ...

    Yeah, it was the color-tags that distracted me.

    Using a fixed aspect ratio results in no output at all. However this function:

    void Graphics::DrawAxis(){
    // set new viewport at the bottom...
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    I changed it the way you suggested but it didn't...

    I changed it the way you suggested but it didn't changed anything. Also your Code is hardly readable, try using the tag instead of the code tag. However thanks for your quick reply.
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    No Render-Output after resizing

    Hi there,

    I came across an issue with my rendering code. As the title says, I get no render output at specific window sizes. For example at 508x525 and less the expected output is visible, but at...
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