Hi,
For hardware query occlusion could be very useful something like this.
void glMultiDrawElementsQuery(
GLenum mode,
const GLsizei* count,
GLenum type,
Type: Posts; User: icebeat
Hi,
For hardware query occlusion could be very useful something like this.
void glMultiDrawElementsQuery(
GLenum mode,
const GLsizei* count,
GLenum type,
Hi,
You need to calculate the six planes of the camera frustum.
Take a look to this....
Hi,
Take a look at http://www.opengl.org/archives/resources/faq/technical/transformations.htm
9.140 How do I keep my aspect ratio correct after a window resize?
Thanks, you saved my day.:D
Hi all,
I am painting over 3 millions of triangles with vertex color information in this way:
struct vertex
{
GLfloat x,y,z;
GLubyte r,g,b;
Hi all, thanks for the replies.
Could you please explain to me what means 'location zero' and how could I assign it to an attribute ?.
The object painted with this shader wasn't...
Hi all,
The following code works fine in Nvidia, but fail with AMD when VertexColorMix is equal to 0 and the vertex attribute of color (glDisableVertexAttribArray) is disabled.
#version 330...
Ok, that has sense for me.
Thanks, :D
Carlos.
Hi All,
In the documentation for glTexBuffer, the base type of GL_RGBA8 is uint. Is this correct?
If so, how can a GL_RGBA8 be the same type as GL_RGBA32UI?
Thanks,
Carlos.