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Type: Posts; User: icebeat

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    glMultiDrawElements + Query

    Hi,

    For hardware query occlusion could be very useful something like this.



    void glMultiDrawElementsQuery(
    GLenum mode,
    const GLsizei* count,
    GLenum type,
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    Hi, You need to calculate the six planes of...

    Hi,

    You need to calculate the six planes of the camera frustum.
    Take a look to this....
  3. Hi, Take a look at...

    Hi,

    Take a look at http://www.opengl.org/archives/resources/faq/technical/transformations.htm
    9.140 How do I keep my aspect ratio correct after a window resize?
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    Thanks, you saved my day.:D

    Thanks, you saved my day.:D
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    Vertex color using GLubyte

    Hi all,

    I am painting over 3 millions of triangles with vertex color information in this way:



    struct vertex
    {
    GLfloat x,y,z;
    GLubyte r,g,b;
  6. Hi all, thanks for the replies. Could you...

    Hi all, thanks for the replies.


    Could you please explain to me what means 'location zero' and how could I assign it to an attribute ?.



    The object painted with this shader wasn't...
  7. Behavior of a non enabled vertex attribute.

    Hi all,

    The following code works fine in Nvidia, but fail with AMD when VertexColorMix is equal to 0 and the vertex attribute of color (glDisableVertexAttribArray) is disabled.



    #version 330...
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    Ok, that has sense for me. Thanks, :D Carlos.

    Ok, that has sense for me.

    Thanks, :D
    Carlos.
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    Internal format base type for GL_RGBA8

    Hi All,

    In the documentation for glTexBuffer, the base type of GL_RGBA8 is uint. Is this correct?
    If so, how can a GL_RGBA8 be the same type as GL_RGBA32UI?

    Thanks,

    Carlos.
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