Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: MButchers

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Having seen this not very usefull dialog I thought I'd put in my thoughts on this topic

    1) As many people have stated the issues are currently within a BETA version of the OS,
    and to raise...
  2. Re: Reading buffer values in fragment shader

    Right ho cheers, thought it might be the case but id check first.
  3. Reading buffer values in fragment shader

    Hello all,

    is it possible to read the current depth buffers and color buffers value for a given raster position in a fragment shader?

    If not i guess i'll have to create a pbuffer and render the...
  4. Replies
    2
    Views
    772

    gpu or cpu and glPointSizePointer

    I recently downloaded a demo of
    NV_point_sprite in order to check it out for optimizing my particle systems, the demo ran at approx 1 fps, so i assume it was running in software mode, checking out...
  5. Re: BltFast (from DirectX) is faster than glDrawPixels ?

    Hello there,

    use textured triangle strigps for best results.

    to ensure good compatibility with older hardware
    limit the size of your textures to 256x256
    and draw multiple quads.

    Hope it...
  6. Replies
    0
    Views
    92

    Tangent Space Matrix

    Hello all,

    im currently implimenting Dot3 Bump mapping
    in the graphics side of my engine and am
    having problems generating the tangent
    matrix,could anyone possibly point out what
    is wrong...
  7. Replies
    3
    Views
    170

    Re: Picking Slowdown in Fullscreen Mode?!

    Hello there,

    I recently did a simular engine to yours but
    abandoned it in preference for another engine
    as it didnt quite suite the game I am working
    on.

    function TISOEngine.ViewToWorld(X,Y:...
  8. Replies
    1
    Views
    260

    Re: GLYPHMETRICSFLOAT in DELPHI

    Hello there,

    try

    wglUseFontOutlines( h_DC, 0, 255, base, 0.0, 0.2, WGL_FONT_POLYGONS, @gmf);

    as you are using a constant array.

    Mark
  9. Replies
    3
    Views
    187

    Re: OpenGL and Delphi

    try
    www.delphi3d.net

    very good site

    also nehes site has some delphi conversions
    on it.

    Mark
  10. Replies
    2
    Views
    121

    Re: OpenGL in Borland Builder C++

    Hello there,

    AFAIK glaux is no longer maintained so you would be better off
    using other methods eg

    For simple objects eg spheres,cylinders use gluQuadrics.
    For bitmap loading use C++...
  11. Replies
    1
    Views
    94

    Re: GL_COMBINE_EXT problems

    Think ive found my problem

    use
    glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_REPLACE);

    after binding texture unit 1

    http://www.opengl.org/discussion_boards/ubb/smile.gif
  12. Replies
    3
    Views
    158

    Re: view frustum dermination

    Hello there,

    there is an excellent article at
    www.markmorley.com

    on view frustum clipping which explains
    how to do this.

    Mark
  13. Replies
    1
    Views
    94

    GL_COMBINE_EXT problems

    hello there,

    im currently trying to get rivers and paths etc
    textured over my terrain using multitexturing with
    combiners, the paths,rivers etc are alpha blended over
    the non alpha channel...
  14. Re: OpenGL /GLUT in Kylix (=deplhi on linux)

    Just curious,

    I use delphi myself for all programming,
    at work and at home. Why do people use
    glut on it,I can understand using it in
    mvc where window creation is a bit more
    (only just)...
  15. Replies
    1
    Views
    310

    glColor1[...]

    Hello there,

    given that the largest bottle neck in
    applications is the bandwidth would it
    be possible to introduce a glColor1[...] type
    function to specify a luminosity value
    for the current...
  16. Replies
    15
    Views
    1,304

    Re: OpenGL 2.0 COM based

    hi there,

    ive programmed opengl in both C++Builder
    (started with this and used it for about
    18 months) and had very few problems, i now
    use Delphi and again with very few problems,
    the only...
  17. Replies
    8
    Views
    492

    Re: Full scene anti-aliasing?

    Hi there,

    this may be of some help
    http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_multisample.txt

    Mark
  18. Replies
    2
    Views
    135

    Re: OpenGL, and C++ Builder 4.0

    Hi there,

    use a TPanel instead and get the HDC with
    HDC dc = GetDC(Panel1->Handle);

    Hope it helps


    Mark
  19. Replies
    8
    Views
    223

    Re: Level of detail Question

    I should use the frustum method as
    you realy need to cull objects as
    well so you kill 2 birds with one stone,
    and as it says it only needs calling once
    per frame (or on camera movement).

    I...
  20. Replies
    8
    Views
    223

    Re: Level of detail Question

    Hi there,

    there's an article by Mark Morley somewhere
    that goes into object culling and has a
    function to return the distance from the
    front clipping plane.

    I cant remeber the link but will...
  21. Re: C++ Builder and OpenGL Rendering Contexts

    Hi there,

    you could use a TPanel and to get the hdc call


    HDC dc = GetDC(PanelName->Handle);

    ....
  22. Replies
    2
    Views
    2,068

    Re: Whow to create reflection matrix?

    Try this, it worked for me http://www.opengl.org/discussion_boards/ubb/smile.gif
    http://www.gamedev.net/community/forums/topic.asp?topic_id=61234

    Hope it helps

    Mark
  23. Replies
    9
    Views
    308

    Re: Transforming glClipPlane

    Its not using glMatrixMode(GL_PROJECTION)
    during this call!

    Any other ideas anyone?

    Thanks

    Mark
  24. Replies
    9
    Views
    308

    Re: Transforming glClipPlane

    hi there,

    I dont think I am because I used to
    have a call in there to glScale(1,-1,1) to
    flip the geometry and this worked.

    I will check tonight ( dont have code on
    me! )

    Cheers
  25. Replies
    9
    Views
    308

    Re: Transforming glClipPlane

    cheers for the ideas,

    BOB , in the red book where it explains
    glClipPlane it sugests trying transformation
    functions and changing the plane coeficients.
    So i assume from this it can be done.
    ...
Results 1 to 25 of 59
Page 1 of 3 1 2 3