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Type: Posts; User: radde

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  1. Thread: glDepthRange()

    by radde
    Replies
    2
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    810

    glDepthRange()

    I want the near clipping plane at z=0.1 and the far clipping plane at z=100000000 (actually i dont want a far clippingplane). This results in the zbuffer having problems sorting two polygons close to...
  2. Re: Getting a texture map of the Windows Desktop

    When i grap the desktop image to a texture and render it on a polygon, i notice the number of colors are reduced.

    I have a 24bit color picture on the desktop bkground, but the texture map appears...
  3. Re: Getting a texture map of the Windows Desktop

    This is how i made it work. Is it possible to copy the bits without having to swap red and blue values (because of the bitmap format)?

    hScrDC = CreateDC("DISPLAY",0,0,0);
    hMemDC =...
  4. Re: Getting a texture map of the Windows Desktop

    I have tried to copy the desktop DC to a texture, but i cant get it to work. Do you know how to do it?
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