Hi guys,
GLU NURBS seem to use:
degree + number of control points + 1 knots.
whereas other sources declare the amount of knots for NURBS to be:
degree + number of control points - 1 knots.
Type: Posts; User: Cacks
Hi guys,
GLU NURBS seem to use:
degree + number of control points + 1 knots.
whereas other sources declare the amount of knots for NURBS to be:
degree + number of control points - 1 knots.
So how are they calculated?
Hi guys,
r OpenGL evaluators accelerated? I've heard that they are not?
Thanks
Hi guys,
I can render i single NURBS surface. But I now want to render a cube, each side being a NURBS surface. Can I pass 1 control grid to the gluNURBS function or would I have to create 6...
Found the soloution. Its a problem specific to mixing managed and unmanged C++
http://www.winterdom.com/mcppfaq/archives/000262.html
Hi RigidBody,
I have created a RC already, my program renders ok without the NURBS surface code. Any other ideas?
Thanks
Hi guys,
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I tried what you said. But for each tick event I rerender the scene, not invalidating the form. Do you know how to set ticks per second?
Thanks for the help!!
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Thanks for any...