OK, but also what about this line
Where does the openGL license go? Does my software become part of the 'Materials'?
In my application credits or the equivalent?.... Why would I even bother...
Type: Posts; User: GiraffeTap222
OK, but also what about this line
Where does the openGL license go? Does my software become part of the 'Materials'?
In my application credits or the equivalent?.... Why would I even bother...
Hahah wow...
Ok, so basically I can do anything I want (In this case create a commercial product and not give away the source/not give the right to modify my software) right? All I have to do is...
Hello everyone I have been looking into using openGL and windows platform
I understand that windows includes gl.h and glu.h along with there SDK and that those headers support openGL 1.1...