try finding an online version of the opengl super bible, it has a good explanation of the accum buffer, but it is advanced topic so you may have jump around on your reading to really understand it...
Type: Posts; User: dj_indo_420
try finding an online version of the opengl super bible, it has a good explanation of the accum buffer, but it is advanced topic so you may have jump around on your reading to really understand it...
i think this might work
glPushAttrib(GL_LIGHTING_BIT);
glDisable(GL_LIGHTING);
drawText();
glPopAttrib();
I am reading the exact book, which I found online in pdf format. It is a great reference and has helped me understand many topics that are discussed here. The only thing I have found irrelevent so...
what's the deal with different color descriptions in opengl, is there a big enough performace boost to change from one to the other, I am still new to opengl and was wondering if I should begin...
you should be setting your color in your myDisplay()
glClearColor(1.0f,1.0f,1.0f,1.0f); // background is white
glColor3f(0.0f,0.0f,0.0f); // set color of stuff unction
it looks like you are...
classes just help seperate objects and functions into wrappers, so they are easier to impliment, and you can track down bugs a lot easier. i have not used muiltiple inheritence much, so I can't...
try the linux opengl forum
www.gametutorials.net, they have a nice set of opengl tutorials, I'm not sure about the panel part though, I am having trouble finding good tutorials on 2D in opengl, I'm sure you could use several...
Basicly you should have a class for the bullet, a function that draws/fires the bullet, and a function that moves it. You should have a function that moves your ship. You should use the bullet class...
thanks!
that's a perfect explanation for me, thanks for your time!
hey everyone i'm sure you get this question a lot, but how can you take advantage of the extensions, I know some are vendor specific, like NVDIA and ATI, but when you download the drivers for your...
i was wondering if someone could explain a basic non technical explanation of these buffers, as layman as possible, i am reading through the red book and was introduced to these early in the book, i...
thanks for your suggestions everyone, i have found tons of useful information/explanations, hopefully i will have some harder questions for you in the near future ^_^
it really depends on what kind of buisness you are planning on getting into, you can used opengl in many different applications for many different reasons, visual basic is easy to learn, but mostly...
your opengl dlls are on your windows cd, if you have xp you can browse directly through the cab files, if you have 98/95 you could use the cabinet extractor to try to find them * just so you don't...
i had an old voodoo2 that had the same problem, mine used a version of glide for glquake i understand it was propierty, you may try to find a new driver for it that supports opengl, otherwise get a...
can you model a spere that has a defined thickness around the wireframe and keep the inside hollow, and is it possible to draw a texture to the inside of a sphere?
thanks for all your useful info, I figured model loading could be associated to opengl as an advanced topic, i guess i was wrong. sorry to waste your precious time.
the opengl drivers are usually included with your video card drivers, i know of a utility that automaticaly checks your drivers and updates them. I'm not sure of the name but I know someone else will...
i think you would get a better deal going with the radeon, they are really good cards, nvidia just manages to *usually come out with the latest support for directx and opengl, or they did in the past...
How can i take advantage of 1.4 extensions in my code? Do I have to download a special library, or does it depend on the type of video card I have? Thanks for any info.
I have found several tutorials on loading md2 and md3 (quake II and 3 models). I am interested in model loading and animation in particular. A few questions if anyone can answer:
1) Can quake models...
try www.gametutorials.com they have excelent opengl tutorials from basics to advanced. like everyone else said i would have to go with the red book for the basics though. I have compiled all...