Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Nick_Miller

Search: Search took 0.00 seconds.

  1. Thanks again for all your help! I appreciate...

    Thanks again for all your help!

    I appreciate you taking the time to help me understand this.

    God bless
    -Nick.
  2. Hi Dark Photon, I took your advice and moved...

    Hi Dark Photon,

    I took your advice and moved my scale call into the MODELVIEW matrix. Now, at first I put it before my gluLookAt call, and everything was as expected; but if I put it afterwards...
  3. Thanks for the reply Dark Photon. Apparently...

    Thanks for the reply Dark Photon.

    Apparently there was more to it than simply ordering the transformations:
    First I didn't scale anything (only performed transformations) . This made the Grids...
  4. Order of Transformations (With and Without glPush/PopMatrix)

    Hey all,

    I feel pretty bad for not understanding this, but now's the time to learn...

    I'm trying to do an intermediate level of applying transformations to my scene, and I just can't figure it...
  5. Replies
    4
    Views
    6,115

    Well... clearly I do not understand as much about...

    Well... clearly I do not understand as much about GLSL as I thought. :eek:

    Just to clarify what I mentioned about using PBO's for blurring... This is not a pos-process. The shader is given...
  6. Replies
    4
    Views
    6,115

    How to Make Cool Effects with GLSL?

    Hey all. I've been learning GLSL, and I want to know how to use it in real-world applications, specifically games.

    Now I've noticed that top-notch games such as the new Legend of Zelda's or Skyrim...
  7. Replies
    2
    Views
    1,819

    This seems like a blending artifact. Try...

    This seems like a blending artifact.

    Try changing the texture envelope and see if this solves the problem:


    glTexEnv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

    The default mode (3rd...
  8. Hi there! Think of the camera as a point, and...

    Hi there!

    Think of the camera as a point, and it's rotational status as Pitch (X-axis), Yaw(Y-Axis) and Roll(Z-Axis).
    What I've found is that the up vector closely follows the behavior of roll or...
  9. With only skimming certain parts of the code, I...

    With only skimming certain parts of the code, I want to ask a couple questions that can help point you in the right direction. (Please note I have little to no experiece in C++ and primarily work...
  10. So I did some more homework, and found some...

    So I did some more homework, and found some information that could be helpful on OpenGL forums. First I discovered there was such thing as "OpenInventor" which seems to be an open source SDK that...
  11. Okay, soo.. it seems that you are trying to fuss...

    Okay, soo.. it seems that you are trying to fuss with glTranslate is what I've been gathering. Depending on the OpenGL state, you may not get the results you expect (this can be true for many...
  12. Pick Selection Editing by Points and Lines

    Hi, I was hoping to learn how I can use pick selection on individual points or lines. The method of selection I wanted to do this with is rendering the geometry with the render mode: GL_SELECT, then...
  13. Please correct me if I'm wrong. Does this mean...

    Please correct me if I'm wrong. Does this mean that I should use an array as an attribute to send to the fragment shader that contains values that describe which texture to use?

    The array would...
  14. Several Textures applied to 1 Vertex Buffer Object

    Hello, I have a fairly simple question.

    I'm trying to figure out whether or not I can use several different texture objects on different faces within a vertex buffer object.
    I want to make a...
  15. Texture Sprite giving Depth Test Artifacts

    Hello. I'm experiencing problems drawing the following:

    A transparent square, textured with an image that has a few fully transparent pixels. Such as a 2D game sprite.

    I have successfully drawn...
Results 1 to 15 of 15