I was wondering how people generally manage the state of vertex attribute arrays.
As I see it now it works as follows: Let's say that array 1 and 2 need to be enabled for shader A. If we then...
Type: Posts; User: MrDean
I was wondering how people generally manage the state of vertex attribute arrays.
As I see it now it works as follows: Let's say that array 1 and 2 need to be enabled for shader A. If we then...
edit: Ok, I found out this problem can be solved using orthographic projection but I'm not sure why. I'd really like to know though ;)
Recently I've been trying to solve a problem I have with...