There is also this one (i.e. using python to parse .spec files)
https://bitbucket.org/yotis/glxx/wiki/Home
Type: Posts; User: obirsoy
There is also this one (i.e. using python to parse .spec files)
https://bitbucket.org/yotis/glxx/wiki/Home
That bug just got fixed yesterday. If you can't get the latest source from git, the quick solution is to "#undef ERROR" after windows.h include.
#include <windows.h>
#undef ERROR
If all your vertices are the same color. You can pass that color as an uniform rather than an attribute to your shaders.
Take a look at Open Asset Import Library. It looks like supports the file formats you need.
It's been a while since I used freeglut but as far as I can remember freeglut had 2 library types, static and dll (i.e freeglut_static.lib and freeglut.lib or something to that effect).
from you...
Come on, so what?
glDebugMessageCallbackARB(&DebugCallbackARB, NULL);
glDebugMessageCallbackAMD(&DebugCallbackAMD, NULL);
static void CALLBACK DebugCallbackARB(GLenum source, GLenum type,...
I wouldn't say it is not implemented on AMD. Although it is a little bit annoying, this is how I handle it..
if(GLEW_ARB_debug_output)
{
glDebugMessageCallbackARB(&DebugCallbackARB, NULL);
}...
I was having the same problems as you are. I found that creating my own window and forcing Qt to use that window was the solution. I couldn't find any other way to force Qt to create a window with a...
*_redist is the redistributable files you can distribute with your DX application. It is not the SDK.
You have to download DXSDK_Aug08.exe.
You can start reading the tutorials here, http://msdn.microsoft.com/en-us/library/bb172485.aspx . But you have to download the SDK if you want to get the source code.
On my Win XP, I was able to...
The purpose of the sdk has been discussed in the glsdk forums already. I suggest you to post there if you have different things to say...
[Glsdk-devel] The purpose of the GL SDK
You can also look at this
http://developer.apple.com/samplecode/glut/index.html
to see how apple did it.
This is how I'm doing it in my NSOpenGLView derived class:
- (BOOL)acceptsFirstResponder // required if you want to get keydown event in NSViews.
{
return YES;
}
-...
How about workstation cards (quadro, etc)? Do their drivers perform game oriented optimizations as well?
I guess if they target visual correctness, glitches might be more pronounced (due to...
I have 8600 GT (driver v.175.16). Smoke effect doesn't work...
Just add the GLUT.framework to your project. If you don't know how to add a framework to your project try these tutorials...
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=Mac_OS_X...
http://www.siggraph.org/s2008/attendees/birds/
Open GL BOF
Wilshire Grand Hotel
Wilshire Room
6 - 8 pm
PS: Note the "Open GL". When I first got to the page, it gave me 10 sec shock....
I believe all this mess, somehow is related to OpenCL.
Take a look at OpenCascade. I've never used it with C# though.
http://www.opencascade.org
and
http://www.opencascade.org/org/community/projects/?project_id=218
You may want to look at GPC General Polygon Clipper library.
I think glListBase(base) in "PART B", should be glListBase(base-32).
In your "PART B", you switch to MODELVIEW, change it, switch to PROJECTION, change it, and start drawing (note you do your drawing in PROJECTION mode), and you call 2 glPopMatrix while you are in...
Surviving the Release Version is one of the most complete sources of information on release build problems.
PS: Most of the resources, you allocated (memory, handles etc.) in your process will be...
Try GPC
http://www.cs.man.ac.uk/aig/staff/alan/software/
I am using that driver.
My new card is already ordered :D
But I am not comfortable with this idea that some user might experience the things I am experiencing and I have no idea why this...