Hello,
In an iOS application, I'm seeing a lot of memory allocated
with each call to:
presentRenderbuffer:GL_RENDERBUFFER_OES
Is there a 'release' or 'discard' of some kind that needs to be...
Type: Posts; User: mikeamadeo
Hello,
In an iOS application, I'm seeing a lot of memory allocated
with each call to:
presentRenderbuffer:GL_RENDERBUFFER_OES
Is there a 'release' or 'discard' of some kind that needs to be...
Hi,
I'm using glScalef to alternately scale my model in the x, y, or z dimension
(on iOS OpenGL ES).
All works fine in the x or y dimension, but if I scale in the z direction,
then...