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Type: Posts; User: Limingdu

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    So this ended up working correctly as long as I...

    So this ended up working correctly as long as I do not translate

    as so as I translate the camera, it spins and wobbles out of control...


    any thoughts how to deal with rotation after the...
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    (Maya like) Camera errors (help)

    I was trying to make a camera similar to Maya and having trouble with the rotation

    The camera flips when looking down the yaxis, does a Z rotation when I only want x,y like maya
    and when I...
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    Your right.. I should have said dolly tumble...

    Your right.. I should have said dolly tumble track...
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    Moving the Camera in a scene example

    Does anyone have a simple quaterion camera (where the camera moves not the scene) example.

    I was trying to implement zoom, panning, and rotating (similar to how Maya operates) and having a little...
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    Where should I put the few VAOs... and how do I...

    Where should I put the few VAOs... and how do I store that to work so I can use it for multiple meshes.. interleving the draw calls like that and binds in that fashion still just seems wrong in...
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    So does that mean I always have to interleave...

    So does that mean I always have to interleave draw calls?

    So I cannot bind different VBOs for each attribute, and A Vertex Array Object or VAO to store the state of all the glVertexAttribPointer...
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    Here is what I am currently trying... ...

    Here is what I am currently trying...


    Variable initialization:


    GLuint vertexbuffer;
    GLuint uvbuffer;
    GLuint normalbuffer;
    GLuint colorbuffer;
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    Is there a simple multiple VBO example?

    Is there a simple multiple VBO/IBO example...
    say that just draws 2 different triangles .. where each is a separate VBO/IBO.

    I obviously want to code a more complicated example but my current one...
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