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Type: Posts; User: Pablo

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  1. Re: FBO with depth and 3 RGBA16F as output - issues

    Thank You, I didn't know that... I fixed that it is not attached and everything works as expected... I didn't thought about it :p Heh, I guess that I got a lil bit rusty, cause I sat few days ago to...
  2. Re: FBO with depth and 3 RGBA16F as output - issues

    Yes, as did I put the code of creating the textyres, I bind them this way (in reality it is my FBO class that creates this c style array of GLenum, and fills it with data):

    GLenum buffers[] = {...
  3. Re: FBO with depth and 3 RGBA16F as output - issues

    Hi Alfonse,
    yes I was first doing this with renderbuffer, and color attachments where rendered correctly, after the switch to render depth to texture not renderbuffer I receive just first color...
  4. FBO with depth and 3 RGBA16F as output - issues

    Hi there,
    I'm using OpenGL 3.3 core profile and lately created a deferred renderer which tries to output data to depth texture and 3 GL_RGBA16F textures at once. Unfortunately I'm having some...
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