Hello,
I had a vertex shader that was working without problems in Linux (using ATI propietary drivers), but it failed in Windows (also with ATI drivers). After a lot of nearly blind debugging, I...
Type: Posts; User: Miguel Ángel
Hello,
I had a vertex shader that was working without problems in Linux (using ATI propietary drivers), but it failed in Windows (also with ATI drivers). After a lot of nearly blind debugging, I...
Hello, I was wondering how is the support for GLSL implicit conversions in GLM. For example, If I try to do something like
a*b where
glm::vec2 a;
glm::ivec2 b;
The templates are not...