Title says it all...
IIRC glGenerateMipmap() is hardware accelerated....
Thanks!
Type: Posts; User: Mars_999
Title says it all...
IIRC glGenerateMipmap() is hardware accelerated....
Thanks!
I do in my settings but not sure how SFML goes about the setup behind the scene...
No one here has seen this issue before?
I tried the same code now with FreeGLUT in a window mode and works fine, but not SFML. Anything with RC in the window creation cause this to happen vs....
and the problem was....
www.google.com is a good starting point....
http://www.swiftless.com/tutorials/opengl/camera3.html
HTH
I haven't read any of these two pages but I will state this are you using degenerate triangles? If so you will probably need to and mess with the winding order on the row ends to keep going to the...
I am not sure what is going on, but if I run in window mode with SFML, and do ray picking I get a Z = 1 value returned from glReadPixels all the time. If I run fullscreen I get .7 or some value that...
I thought with DX11 they moved DX matrix math to the same as OpenGL? or did I miss read that somewhere?
Problem I have is I want this on all Gfx cards, and this feature is exactly what I wanted 8 years ago... Just couldn't understand why the hell I need to bind a texture to only 8 units or 16 and be...
I am wondering how is Nvidia going about doing this? UBO? or some kind of extension that isn't out yet? I been waiting for ever on this tech, to allow you to bind as many textures as you need no more...
Hello, I am new to GS in GLSL and would like to create a tessellated triangle and have it calculate the normals per vertex....
This is what I have so far....
void main()
{
float centerX,...
Anything on Nvidia hardware for this? AMD_gpu_association or ARB/EXT? I would like to check the GPU speed of the card...
Thanks
Can someone please explain to me why Khronos Group hasn't taken this over yet? I mean GLEE is not updated anymore, GLEW is somewhat buggy, and if their are others I have no idea about them as they...
Argh from the looks of it WGL_ARB_create_context expects to setup a GL3.2 RC? If so then I am guessing this is the issue. Can anyone here please confirm that you need to use a GL3+ RC to use this...
Hello,
Yeah I am using GLEW 1.5.5.
I called it with (0,0) and I get a 1 for a returned value.
BTW AFAIK I don't need to use a GL3+ RC do I? I am using GL2 RC.
Thanks
I am having some issues with this code and not sure why... If I take out the wglGetGPUInfoAMD() calls the crash stops...
GLuint gpuIDs[16] = {0};
GLuint maxGpus = wglGetGPUIDsAMD(16,...
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); solves the problem?
I was using glGenerateMipmap() and that should work as glGenerateMipmap() works on my other textures with in the...
Hello, I have a Radeon 3200 (780G chipset in a netbook) the drivers aren't the latest as I can't find anyway to update them to 10.4. I have a Radeon 5870 and the text renders with no problems. The...
I agree with Rob, that two core releases they have now are great. GL3 for DX10 hardware and GL4 for DX11 hardware. And 3.3-3.x anything that isn't covered yet can still be added. Same goes for...
In a word, "SWEET!" I love the new direction the ARB has taken with OpenGL! Keep it coming.
BTW as for setup of GL4.0, I haven't read the spec, but I am assuming its no different to setup than...
Will my old code from e.g. immediate mode work with a GL 3.2 RC?
I have some older libs that are probably using immediate mode to render GUI widgets, and fonts... I am guessing that they may work...
Go to http://www.hardwareheaven.com/modtool.php
and update your drivers....
Reason I said VS is where they dumped the tessellation code at, is someone on the net said that is where that extension was doing its processing...
How can one make use of the tessellation programmable unit on the Radeon 5k series cards? Or is this not possible yet?
If so, the way its done on ATI cards, will Nvidia follow suit and do it in...
I am wondering what the state of ATI's drivers are for OpenGL 3.2 on their latest driver 9.12? Buggy? All of GL3.2 supported?
Thanks