Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: jeppa

Page 1 of 2 1 2

Search: Search took 0.08 seconds.

  1. Replies
    2
    Views
    164

    floating point 32 bit to 16

    someone know the way to convert the floating
    point 32 bit to floating point 16 bit??

    Thanks in Advance
    Sandro
  2. Replies
    3
    Views
    172

    Decode z-value in pixel-shader

    someone know the way for encode and decode z-depth value
    (for shadow-map)stored in color register or texture
    register in pixel shader,under 1_1 and 1_4?.

    Thanks in Advance
  3. Replies
    1
    Views
    267

    bounding box collision responce..

    Anyone know the way to make responce when a AABB collide with some polygons??
    when my (bounding box)camera collide with
    world,I need of the responce for sliding
    effect.(LIKE quake3...
  4. Replies
    2
    Views
    171

    Per-Vertex Tangent

    what is the correct way to generate a Binormal and Tanget per-vertex for dot3 bump
    mapping???

    Thanks in advance
  5. Thread: Dot3 Performance

    by jeppa
    Replies
    1
    Views
    110

    Dot3 Performance

    Dot3 BumpMampping using pixel-shader as faster than Dot3 BumpMampping with normal texture combiner???


    Thanks in Advance
  6. Thread: Lightwave Bones

    by jeppa
    Replies
    0
    Views
    127

    Lightwave Bones

    hi.I have a problem with lightwave,for import
    some object with their bones.someone know the way to import the correct information of bones?

    Thanks in advance
  7. Replies
    1
    Views
    198

    projective texture in 2D

    is possible to make the projective texture-
    mapping when I use OpenGl to make 2d graphics???

    thanks in advance
  8. Thread: Env Bump Mapping

    by jeppa
    Replies
    1
    Views
    269

    Env Bump Mapping

    where can I to find some documentation about
    "env bump mapping"?

    Thanks in Advance
  9. Thread: Cubemaps

    by jeppa
    Replies
    0
    Views
    169

    Cubemaps

    I would realize "CubeMaps via Sofwtare".Where
    I find some documentation about it???

    Thanks in advance
    Sandruzzo
  10. Replies
    2
    Views
    131

    Clip-Planes as Polygons

    I would to see my "clip-Planes" as polygons into my 3d scene ,what is the correct way make it??

    Thanks in advance.
  11. Replies
    180
    Views
    184,330

    Re: Where you come from ?

    i'm from Rome (Italy)

    Sandro



    [This message has been edited by jeppa (edited 07-25-2002).]
  12. Replies
    0
    Views
    123

    Stencil Shadow and Vertex Shader

    What is the best way to make "Stencil Shadow"
    with Vertex Shader???
    1 Vertex Shader only???
    2 Vertex Shader + C.P.U.???

    Thanks in advance
  13. Replies
    5
    Views
    95

    Re: Per Pixel Lighting question

    Thank for your reply Lordkronos.Yes I'm interesting in Diffuse-Specular attenuation

    Thanks
    Sandruzzo
  14. Replies
    5
    Views
    95

    Re: Per Pixel Lighting question

    Thank for your reply Lordkronos.Yes I'm interesting at Diffuse-Specular attenuation

    Thanks
    Sandruzzo
  15. Replies
    9
    Views
    187

    Re: About Dot3 Texturing

    Thanks Nutty.exist "ONE better way" for per pixel lighting???


    Thanks
    Sandruzzo
  16. Replies
    5
    Views
    95

    Per Pixel Lighting question

    i'm reading some paper about per-pixel lighting,and my question is it:is possible to
    make per-pixel lighting with 2 texture(one 2D
    Texture and other 1D Texture) whitout using the register...
  17. Replies
    9
    Views
    187

    Re: About Dot3 Texturing

    thanks for your reply.exist one examples about it??

    thanks.
  18. Replies
    9
    Views
    187

    About Dot3 Texturing

    is it possible to make per-pixel lighiting
    whitout bump-effect using Dot3 "Texturing"??


    Thanks in advance
  19. Replies
    1
    Views
    162

    MultiTexturing Additive

    hi.I have a simple question:what is the cor
    rect way to make additive texturing???

    es:texture0+texture1;

    Thanks in advance.
  20. Texture Coord Generation with Multitexturing

    is it possible generate texture coords for only one texture when I use multitexturing???

    es:
    Texture 0 with its TextureCoords.
    Texture 1 with generate texture coords;

    Thanks is advance.
  21. Replies
    0
    Views
    112

    Fog Distance with T&L Software

    is Possible to make the Fog Distance using the T&L Software???

    Thanks is Advance
  22. Replies
    1
    Views
    102

    Clipping Simple Question

    is possible clipping a polygons after Perspective division??

    Thanks in advance
  23. Thread: 2D Shooter

    by jeppa
    Replies
    10
    Views
    1,296

    Re: 2D Shooter

    Sorry.But this is not my work.i have only found this game in network.

    Sorry....
  24. Thread: 2D Shooter

    by jeppa
    Replies
    10
    Views
    1,296

    Re: 2D Shooter

    heheh!Yes they are!!!!
  25. Thread: 2D Shooter

    by jeppa
    Replies
    10
    Views
    1,296

    Re: 2D Shooter

    in game shoot!!!
Results 1 to 25 of 50
Page 1 of 2 1 2