someone know the way to convert the floating
point 32 bit to floating point 16 bit??
Thanks in Advance
Sandro
Type: Posts; User: jeppa
someone know the way to convert the floating
point 32 bit to floating point 16 bit??
Thanks in Advance
Sandro
someone know the way for encode and decode z-depth value
(for shadow-map)stored in color register or texture
register in pixel shader,under 1_1 and 1_4?.
Thanks in Advance
Anyone know the way to make responce when a AABB collide with some polygons??
when my (bounding box)camera collide with
world,I need of the responce for sliding
effect.(LIKE quake3...
what is the correct way to generate a Binormal and Tanget per-vertex for dot3 bump
mapping???
Thanks in advance
Dot3 BumpMampping using pixel-shader as faster than Dot3 BumpMampping with normal texture combiner???
Thanks in Advance
hi.I have a problem with lightwave,for import
some object with their bones.someone know the way to import the correct information of bones?
Thanks in advance
is possible to make the projective texture-
mapping when I use OpenGl to make 2d graphics???
thanks in advance
where can I to find some documentation about
"env bump mapping"?
Thanks in Advance
I would realize "CubeMaps via Sofwtare".Where
I find some documentation about it???
Thanks in advance
Sandruzzo
I would to see my "clip-Planes" as polygons into my 3d scene ,what is the correct way make it??
Thanks in advance.
i'm from Rome (Italy)
Sandro
[This message has been edited by jeppa (edited 07-25-2002).]
What is the best way to make "Stencil Shadow"
with Vertex Shader???
1 Vertex Shader only???
2 Vertex Shader + C.P.U.???
Thanks in advance
Thank for your reply Lordkronos.Yes I'm interesting in Diffuse-Specular attenuation
Thanks
Sandruzzo
Thank for your reply Lordkronos.Yes I'm interesting at Diffuse-Specular attenuation
Thanks
Sandruzzo
Thanks Nutty.exist "ONE better way" for per pixel lighting???
Thanks
Sandruzzo
i'm reading some paper about per-pixel lighting,and my question is it:is possible to
make per-pixel lighting with 2 texture(one 2D
Texture and other 1D Texture) whitout using the register...
thanks for your reply.exist one examples about it??
thanks.
is it possible to make per-pixel lighiting
whitout bump-effect using Dot3 "Texturing"??
Thanks in advance
hi.I have a simple question:what is the cor
rect way to make additive texturing???
es:texture0+texture1;
Thanks in advance.
is it possible generate texture coords for only one texture when I use multitexturing???
es:
Texture 0 with its TextureCoords.
Texture 1 with generate texture coords;
Thanks is advance.
is Possible to make the Fog Distance using the T&L Software???
Thanks is Advance
is possible clipping a polygons after Perspective division??
Thanks in advance
Sorry.But this is not my work.i have only found this game in network.
Sorry....
heheh!Yes they are!!!!
in game shoot!!!