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Type: Posts; User: Brandon J. Van Every

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  1. N.B. From an ease of use standpoint I'd dearly...

    N.B. From an ease of use standpoint I'd dearly like to design my own 3D HW using a sufficiently fast FPGA or some such, and completely ditch NVIDIA, AMD, Intel, and everyone in the industry's...
  2. Was, past tense. 1) I debugged, submitted...

    Was, past tense.
    1) I debugged, submitted patches, or otherwise precipitated them fixing things.
    2) I found out they are a strictly hobbyist project, and thus are not of use to me.



    This is...
  3. "Them?" You are listed as a core developer;...

    "Them?" You are listed as a core developer; perhaps you don't handle the pricing. I will say, when developers list their price as "unspecified," it comes across as a "business to business"...
  4. Unfortunately Linderdaum doesn't have the...

    Unfortunately Linderdaum doesn't have the licensing I was interested in. It's free for non-commercial use, and available for commercial use at an unspecified price.
  5. I considered that possibility. To which I say, ...

    I considered that possibility. To which I say,



    it's damn confusing for anyone trying to follow this stuff, all this lack of control over what version of the API is *really* in play at any...
  6. That extension has a huge amount of verbiage,...

    That extension has a huge amount of verbiage, initiated by some people at NVIDIA, but also engaged by some AMD people as well, about all sorts of changes that include 3.x in many places. Why are...
  7. Wow that's a hair splitter. I haven't thought...

    Wow that's a hair splitter. I haven't thought about what it actually does at all, just reading through posts about optimization and on-GPU programming techniques. Is there some HW out there that...
  8. Some followup. Irrlicht does not have anything...

    Some followup.

    Irrlicht does not have anything more than some fixed function emulation in OpenGL 3.x contexts. They do plan to do real 3.x stuff in the future.

    I spent some time with the...
  9. Actually, only "OpenGL 3.0 and GLSL 1.30 are...

    Actually, only "OpenGL 3.0 and GLSL 1.30 are required." However I don't have it in my NVIDIA 313.30 driver on Linux. GeForce 8600M GT card, which is 3.x only HW. Need to check what NVIDIA has /...
  10. I couldn't be bothered to follow all the details...

    I couldn't be bothered to follow all the details of this few weeks old thread. "Virtual Reality" is synthetic display of a 3d environment to a user, always in first person perspective. It must have...
  11. Ok, here I am somewhat late to the barbeque. ...

    Ok, here I am somewhat late to the barbeque. Skimmed a lot of this thread. My reactions:

    I can understand wanting to avoid "having a tango" with Alfonse. Even if he's partially right, it can be...
  12. So Python, Eclipse, GCC, and Linux users are all...

    So Python, Eclipse, GCC, and Linux users are all beggars? You have half a point, but you're ignoring a lot of the ideological direction of open source software to make it. How do you think this...
  13. Open Scene Graph...

    Open Scene Graph claims OGL 3.x and 4.x support, but has some kind of weird LGPL based hybrid license. It's C++ based and they consider subclassing to be outside of the scope of the license, so that...
  14. Historically very true. For quite awhile, DX11...

    Historically very true. For quite awhile, DX11 hardly existed on anyone's deployed HW, and modern OpenGLs didn't really exist in the wild. So yes, in that era I understood why the Ogre developers...
  15. From reading the Ogre forums it's clear to me...

    From reading the Ogre forums it's clear to me that they want to do it. However, it's equally clear to me that they've been dragging their feet on DX11 for years, with "work in progress" for an...
  16. OpenGL 3.3+ open source 3D engine?

    I'm trying to locate open source 3D engines on Linux that use "modern" OpenGL 3.3+ with MIT / BSD / zlib licenses. Here's what I'm aware of:

    Ogre has a new 3.3 renderer that seems to be a work in...
  17. Why don't you go look at the Linux open source...

    Why don't you go look at the Linux open source OpenGL driver stuff, and ask that community? You aren't going to get open development information about proprietary ATI and NVIDIA drivers. Private...
  18. It's simply an aggressive introduction, which you...

    It's simply an aggressive introduction, which you don't happen to agree with. Could you please skip the psychoanalysis in the future?
  19. No prob, even though I doubt I'm helpful. ...

    No prob, even though I doubt I'm helpful.



    The point is not making it faster. The point is making the case logic more straightforward so you'll have an easier time debugging it. Big missing...
  20. It also needs to be used by a lot of people. If...

    It also needs to be used by a lot of people. If very few people actually use a feature, then it usually has very little testing or IHV support. Anything "not on the common paths" is very likely to...
  21. Why don't you try cleaning up and simplifying all...

    Why don't you try cleaning up and simplifying all those conditionals? You've got an awful lot of them, almost to the point of spaghetti code. I bet your bug is simple and you just can't see it.
  22. Replies
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    +1 Why? Khronos could solve a number of...

    +1



    Why?

    Khronos could solve a number of OpenGL "fit and finish" problems by abandoning this seriously misguided attempt to pretend they're in the business of providing an SDK. They're not....
  23. GLEW, in combo with NVIDIA drivers on 3.3 HW and...

    GLEW, in combo with NVIDIA drivers on 3.3 HW and third party sample code that uses ARB_debug_output. The debug context setups simply don't work. It's onerous to debug this stack just to get...
  24. The point is the cow is already out of the barn. ...

    The point is the cow is already out of the barn. The infrastructural problem is lack of funding. Docs are out of date and showcased third party libraries don't work for the same reason. Nobody's...
  25. As I've gone up the modern Linux + OpenGL...

    As I've gone up the modern Linux + OpenGL learning curve these past few months, I personally don't feel that the "virtual OpenGL SDK" is working at all. I got very fed up with Microsoft and bolted,...
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