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  1. SwapBuffers() in another thread

    Started by MalcolmB, 07-11-2013 10:21 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,292
    Last Post: 07-16-2013 10:07 AM
    by MalcolmB  Go to last post
  2. Sync finished callback

    Started by MalcolmB, 07-11-2013 09:41 AM
    • Replies: 6
    • Views: 1,053
    Last Post: 07-12-2013 02:57 PM
    by MalcolmB  Go to last post
  3. Copying all data from interface blocks

    Started by MalcolmB, 12-10-2012 11:31 AM
    • Replies: 2
    • Views: 991
    Last Post: 12-10-2012 05:07 PM
    by MalcolmB  Go to last post
  4. bindless graphics + glMapBufferRange

    Started by MalcolmB, 11-16-2011 05:47 PM
    • Replies: 3
    • Views: 925
    Last Post: 11-17-2011 02:25 PM
    by MalcolmB  Go to last post
  5. Laptops with a lower power card + an real GPU

    Started by MalcolmB, 06-23-2011 08:23 AM
    • Replies: 4
    • Views: 2,635
    Last Post: 06-24-2011 09:25 AM
    by MalcolmB  Go to last post
  6. Accurately count number of uniforms used

    Started by MalcolmB, 04-22-2010 10:23 AM
    • Replies: 6
    • Views: 1,617
    Last Post: 04-22-2010 02:26 PM
    by MalcolmB  Go to last post
    • Replies: 6
    • Views: 3,943
    Last Post: 02-02-2010 09:06 PM
    by billconan  Go to last post
  7. Rendering into FBO at 16-bit fixed point RGBA

    Started by MalcolmB, 10-26-2009 12:12 PM
    • Replies: 1
    • Views: 852
    Last Post: 10-26-2009 01:38 PM
    by MalcolmB  Go to last post
  8. Antialiasing and depth peeling

    Started by MalcolmB, 06-15-2009 11:35 AM
    • Replies: 1
    • Views: 650
    Last Post: 06-15-2009 12:43 PM
    by MalcolmB  Go to last post
  9. Constant register limit exceeded..

    Started by MalcolmB, 06-05-2009 04:52 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 7,006
    Last Post: 06-11-2009 09:06 AM
    by MalcolmB  Go to last post
  10. What does cubemap being left-handed really mean?

    Started by MalcolmB, 05-04-2009 04:26 PM
    • Replies: 0
    • Views: 1,021
    Last Post: 05-04-2009 04:26 PM
    by MalcolmB  Go to last post
  11. wglMakeCurrent -> GL_INVALID_VALUE

    Started by MalcolmB, 02-05-2009 04:31 PM
    • Replies: 2
    • Views: 1,934
    Last Post: 02-11-2009 04:42 AM
    by _NK47  Go to last post
  12. Understanding GLexpert output

    Started by MalcolmB, 11-28-2008 04:23 PM
    • Replies: 0
    • Views: 1,359
    Last Post: 11-28-2008 04:23 PM
    by MalcolmB  Go to last post
  13. WGL_NV_gpu_affinity problem

    Started by MalcolmB, 11-12-2008 04:12 PM
    • Replies: 8
    • Views: 5,401
    Last Post: 11-14-2008 12:59 PM
    by MalcolmB  Go to last post
  14. Do FBOs have a non-trivial memory footprint?

    Started by MalcolmB, 08-22-2008 10:18 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,088
    Last Post: 09-16-2008 03:32 AM
    by Kaya  Go to last post
    • Replies: 0
    • Views: 773
    Last Post: 05-05-2008 02:18 PM
    by MalcolmB  Go to last post
  15. Multiple Shaders or continuous uniform updates ?

    Started by MalcolmB, 09-15-2007 04:01 PM
    • Replies: 6
    • Views: 1,201
    Last Post: 09-18-2007 06:04 PM
    by sqrt[-1]  Go to last post
  16. Object Space Motion Blur

    Started by MalcolmB, 06-08-2007 10:39 AM
    • Replies: 0
    • Views: 383
    Last Post: 06-08-2007 10:39 AM
    by MalcolmB  Go to last post
  17. glDrawRangeElements -> INVALID_OPERATION

    Started by MalcolmB, 04-11-2007 12:34 PM
    • Replies: 1
    • Views: 267
    Last Post: 04-11-2007 04:19 PM
    by Komat  Go to last post
  18. MAX_VARYING_FLOATs on 8800 GTS

    Started by MalcolmB, 03-30-2007 04:58 PM
    • Replies: 2
    • Views: 385
    Last Post: 03-31-2007 08:56 AM
    by CatAtWork  Go to last post
  19. Calculating the deformed Tangent

    Started by MalcolmB, 03-24-2006 05:10 PM
    • Replies: 4
    • Views: 504
    Last Post: 04-24-2006 10:43 AM
    by MalcolmB  Go to last post
  20. FBO best practices?

    Started by MalcolmB, 04-11-2006 04:00 PM
    • Replies: 1
    • Views: 639
    Last Post: 04-12-2006 12:48 AM
    by brtnrdr  Go to last post
  21. Expected instruction cost of a function call?

    Started by MalcolmB, 03-21-2006 02:40 PM
    • Replies: 4
    • Views: 611
    Last Post: 03-23-2006 01:33 PM
    by Korval  Go to last post
  22. SwapBuffers or wglSwapBuffers?

    Started by MalcolmB, 11-21-2005 04:51 PM
    • Replies: 4
    • Views: 3,227
    Last Post: 11-21-2005 08:00 PM
    by  Go to last post
  23. Only getting 8-bits of precision with depth tex

    Started by MalcolmB, 11-04-2005 11:19 AM
    • Replies: 8
    • Views: 609
    Last Post: 11-16-2005 01:56 PM
    by MalcolmB  Go to last post
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