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Type: Posts; User: fshana

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    Re: Level Editor for Lesson 10 and 23

    Yo, that's my site: www.CornflakeZone.com If you'd like more up to date version of the code or explanation of the modeller, let me know,
    fs
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    Re: Skyboxes and corners...

    Oh, one other thing, where can I get an eval of Bryce? The version on Corel's site costs $200 !!!
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    Re: Skyboxes and corners...

    32 sided is fine, it's just more than I anticipated. I guess I can live with it and don't have to go through all the hassle of generating warped textures. Thanks to all who explained this to me. I...
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    Re: Skyboxes and corners...

    I tried the cylinder approach. I still get stupid corners though.
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    Re: Skyboxes and corners...

    Ehh, run that by me again, "pre-distort the textures" ? What do you mean by that ?

    What about the parallel plane type skyboxes. Any ideas ?
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    Skyboxes and corners...

    Not sure if this is an advanced topic but here goes:
    What is the correct way to implement a skybox?

    Take a look at the following picture: http://www.cornflakezone.com/gallery.php?galleryitem=14 ...
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    Re: How to import 3ds models for use in OpenGL

    I'm creating a game, just like the next guy. My site is devoted to creation of models, animating them etc. I'm happy to document what I'm doing ( including importing of models, Wavefront mainly, 3DS...
  8. Re: Preparation of VC++ MDI application to handle OpenGL functions

    Thanks for pointing those out, I'm glad someone is actually reading the stuff I post on my site. I'll try to correct those mistakes when I get a chance. Hope you found it useful. If you did, please...
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    Re: Making a 3d Modeller

    Hey, sounds like you need my site : http://fshana.tripod.com aka The Cornflake Zone.
    I've pretty much developed what you're talking about. MFC + VC6.0++ + OpenGL = the OGLM or OpenGL Modelling...
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    3dfx Voodoo 3000 problems

    All, I have recently updated my drivers to my Voodoo 3000 AGP card. I'm running 98 on a PIII 450mhz and using openGL. My code now works terribly. While it still works, any polygons I render at the...
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    Re: 3d modeller explanation...

    I've had a great response to this site and just want to let everyone know I've posted skeleton screensaver code there for everyone to download. It's very simple and does everything you need. All you...
  12. Thread: glScissor

    by fshana
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    Re: glScissor

    I've found glScissor to be kind of redundant, glViewport does everything I need.
    fs
    http://fshana.tripod.com
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    3d modeller explanation...

    I apologize if this is inappropriate for this forum. If anyone's interested I'm writing a 3d modeller in visual c++ with openGL. I've started to document the process in a semi-tutorial type fashion...
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    3d modeller explanation...

    I apologize if this is inappropriate for this forum. If anyone's interested I'm writing a 3d modeller in visual c++ with openGL. I've started to document the process in a semi-tutorial type fashion...
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    Re: Reading pixels from the back buffer

    I've implemented the redbook, be warned I couldn't get it to work outside of True Color mode on my machine.

    I suspect the you might not be reading the correct type back in the glReadPixels...
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    Re: problems with 8-bit color on win95/8

    I had a related problem ( see the selection posting on this board ). I've found the only reliable way is to switch the machine to True Color mode and use RGBA not RGB. I've tested this on 98 and NT...
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    Re: Polygon size & world scale

    I agree with Gorg. It really doesn't matter what size you use, as Albert E. said, it's all relative. A 1 unit in length car will look HUGE in comparison to a 0.001 unit sized car. It depends where...
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    Re: Torus Trouble - more normal problems

    Save yourself the trouble and use GL's automatic normal generation.

    fs http://fshana.tripod.com
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    Re: Quake 3 Curved Surfaces

    Try flipcode.com they have a ton of file formats.
    Thanks to the person from this board who originally told me about these guys.

    fs http://fshana.tripod.com
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    Re: Need better Performance!!!

    I agree with all said here. Here's my 2cts. If it were me I'd remove GLUT from the mix and use my own stuff to create the windows, DC and RC.
    I'd then change over to TRIANGLES instead of QUADS....
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    Re: Selection Buffering

    Alright, another tremendous night of coding over and here 's the update: I played around a lot with the code and took DMY's suggestion of using glColor3ub(). It worked to some degree of success,...
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    Re: Selection Buffering

    Alright an update: Last night I tried to implement the selection algorithm described in the red book that uses color values and the back buffer. It wasn't pleasant but it seems to work within an...
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    Model file specifications...

    One more question ( now that I've joined this board I'm trigger happy): Does anyone know a good source of OBJ file specifications and just model files in general ? I'm looking specifically for which...
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    Re: Problems with texture

    I don't see you initializing texName anywhere. Is this a global ? If I were you I'd throw in some error handling for both the c and the openGL. Check glGetError and gluGetErrorDesc ( I think ). These...
  25. Thread: normals.?.?

    by fshana
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    Re: normals.?.?

    Check the advanced boards, I've responded to this with a unit normal implementation.
    fs
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