Yo, that's my site: www.CornflakeZone.com If you'd like more up to date version of the code or explanation of the modeller, let me know,
fs
Type: Posts; User: fshana
Yo, that's my site: www.CornflakeZone.com If you'd like more up to date version of the code or explanation of the modeller, let me know,
fs
Oh, one other thing, where can I get an eval of Bryce? The version on Corel's site costs $200 !!!
32 sided is fine, it's just more than I anticipated. I guess I can live with it and don't have to go through all the hassle of generating warped textures. Thanks to all who explained this to me. I...
I tried the cylinder approach. I still get stupid corners though.
Ehh, run that by me again, "pre-distort the textures" ? What do you mean by that ?
What about the parallel plane type skyboxes. Any ideas ?
Not sure if this is an advanced topic but here goes:
What is the correct way to implement a skybox?
Take a look at the following picture: http://www.cornflakezone.com/gallery.php?galleryitem=14 ...
I'm creating a game, just like the next guy. My site is devoted to creation of models, animating them etc. I'm happy to document what I'm doing ( including importing of models, Wavefront mainly, 3DS...
Thanks for pointing those out, I'm glad someone is actually reading the stuff I post on my site. I'll try to correct those mistakes when I get a chance. Hope you found it useful. If you did, please...
Hey, sounds like you need my site : http://fshana.tripod.com aka The Cornflake Zone.
I've pretty much developed what you're talking about. MFC + VC6.0++ + OpenGL = the OGLM or OpenGL Modelling...
All, I have recently updated my drivers to my Voodoo 3000 AGP card. I'm running 98 on a PIII 450mhz and using openGL. My code now works terribly. While it still works, any polygons I render at the...
I've had a great response to this site and just want to let everyone know I've posted skeleton screensaver code there for everyone to download. It's very simple and does everything you need. All you...
I've found glScissor to be kind of redundant, glViewport does everything I need.
fs
http://fshana.tripod.com
I apologize if this is inappropriate for this forum. If anyone's interested I'm writing a 3d modeller in visual c++ with openGL. I've started to document the process in a semi-tutorial type fashion...
I apologize if this is inappropriate for this forum. If anyone's interested I'm writing a 3d modeller in visual c++ with openGL. I've started to document the process in a semi-tutorial type fashion...
I've implemented the redbook, be warned I couldn't get it to work outside of True Color mode on my machine.
I suspect the you might not be reading the correct type back in the glReadPixels...
I had a related problem ( see the selection posting on this board ). I've found the only reliable way is to switch the machine to True Color mode and use RGBA not RGB. I've tested this on 98 and NT...
I agree with Gorg. It really doesn't matter what size you use, as Albert E. said, it's all relative. A 1 unit in length car will look HUGE in comparison to a 0.001 unit sized car. It depends where...
Save yourself the trouble and use GL's automatic normal generation.
fs http://fshana.tripod.com
Try flipcode.com they have a ton of file formats.
Thanks to the person from this board who originally told me about these guys.
fs http://fshana.tripod.com
I agree with all said here. Here's my 2cts. If it were me I'd remove GLUT from the mix and use my own stuff to create the windows, DC and RC.
I'd then change over to TRIANGLES instead of QUADS....
Alright, another tremendous night of coding over and here 's the update: I played around a lot with the code and took DMY's suggestion of using glColor3ub(). It worked to some degree of success,...
Alright an update: Last night I tried to implement the selection algorithm described in the red book that uses color values and the back buffer. It wasn't pleasant but it seems to work within an...
One more question ( now that I've joined this board I'm trigger happy): Does anyone know a good source of OBJ file specifications and just model files in general ? I'm looking specifically for which...
I don't see you initializing texName anywhere. Is this a global ? If I were you I'd throw in some error handling for both the c and the openGL. Check glGetError and gluGetErrorDesc ( I think ). These...
Check the advanced boards, I've responded to this with a unit normal implementation.
fs