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Type: Forum Threads; User: shapeare

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  1. How to generate NURBS surfaces

    Started by shapeare, 10-28-2012 09:41 PM
    • Replies: 5
    • Views: 1,187
    Last Post: 12-12-2012 09:49 AM
    by HeinsDieter  Go to last post
    • Replies: 1
    • Views: 488
    Last Post: 08-06-2012 06:54 AM
    by shapeare  Go to last post
    • Replies: 3
    • Views: 1,067
    Last Post: 07-24-2012 12:36 PM
    by arekkusu  Go to last post
  2. the use of glDrawElementsBaseVertex()

    Started by shapeare, 07-20-2012 08:16 AM
    • Replies: 7
    • Views: 2,023
    Last Post: 07-20-2012 09:28 PM
    by aqnuep  Go to last post
  3. about CUDA computation time

    Started by shapeare, 07-07-2012 12:11 AM
    • Replies: 0
    • Views: 371
    Last Post: 07-07-2012 12:11 AM
    by shapeare  Go to last post
    • Replies: 2
    • Views: 756
    Last Post: 07-02-2012 06:40 PM
    by shapeare  Go to last post
    • Replies: 3
    • Views: 889
    Last Post: 06-04-2012 08:58 PM
    by aqnuep  Go to last post
  4. how to lookup cube map texture array in GLSL

    Started by shapeare, 06-02-2012 08:08 AM
    • Replies: 1
    • Views: 1,000
    Last Post: 06-03-2012 12:35 AM
    by Alfonse Reinheart  Go to last post
  5. how to use 6 2d textures as 1 cube texture

    Started by shapeare, 05-11-2012 05:09 AM
    • Replies: 8
    • Views: 1,193
    Last Post: 05-11-2012 08:15 PM
    by shapeare  Go to last post
  6. Screen space ambient occlusion

    Started by shapeare, 04-27-2012 11:02 PM
    • Replies: 3
    • Views: 1,021
    Last Post: 04-28-2012 01:22 AM
    by shapeare  Go to last post
  7. How does OpenGL rasterize pixels?

    Started by shapeare, 04-10-2012 08:42 PM
    • Replies: 3
    • Views: 664
    Last Post: 04-11-2012 12:01 AM
    by tonyo_au  Go to last post
  8. Cannot correctly render sky box

    Started by shapeare, 03-21-2012 07:43 AM
    • Replies: 0
    • Views: 484
    Last Post: 03-21-2012 07:43 AM
    by shapeare  Go to last post
  9. orthographic projection matrix in GLTools

    Started by shapeare, 02-16-2012 06:36 PM
    • Replies: 1
    • Views: 757
    Last Post: 02-16-2012 07:43 PM
    by Alfonse Reinheart  Go to last post
  10. counterpart to "float4 uv[8] :TEXCOORD0" in GLSL

    Started by shapeare, 02-11-2012 12:21 AM
    • Replies: 3
    • Views: 1,086
    Last Post: 02-11-2012 09:24 PM
    by Alfonse Reinheart  Go to last post
  11. GLSL texture data format

    Started by shapeare, 01-12-2012 05:02 PM
    • Replies: 2
    • Views: 650
    Last Post: 01-13-2012 01:17 PM
    by thokra  Go to last post
  12. feed the data into a texture

    Started by shapeare, 01-09-2012 07:41 PM
    • Replies: 5
    • Views: 668
    Last Post: 01-13-2012 03:01 AM
    by Kopelrativ  Go to last post
  13. glDrawElements() and the built-in gl_VertexID

    Started by shapeare, 01-10-2012 10:45 PM
    • Replies: 2
    • Views: 793
    Last Post: 01-11-2012 06:17 PM
    by shapeare  Go to last post
  14. the gDEBugger texture viewer

    Started by shapeare, 12-15-2011 08:00 PM
    • Replies: 5
    • Views: 816
    Last Post: 12-18-2011 06:43 AM
    by aqnuep  Go to last post
  15. How to get the depth value on the other side

    Started by shapeare, 12-13-2011 05:05 AM
    • Replies: 4
    • Views: 589
    Last Post: 12-14-2011 01:57 AM
    by thokra  Go to last post
  16. How to read value from texture

    Started by shapeare, 12-12-2011 09:19 PM
    • Replies: 7
    • Views: 643
    Last Post: 12-13-2011 06:05 PM
    by shapeare  Go to last post
  17. Multisampling shadow mapping

    Started by shapeare, 12-04-2011 03:12 AM
    • Replies: 4
    • Views: 904
    Last Post: 12-05-2011 12:12 AM
    by shapeare  Go to last post
  18. try to emulate hardware shadow mapping

    Started by shapeare, 12-01-2011 02:53 AM
    • Replies: 6
    • Views: 1,487
    Last Post: 12-04-2011 01:00 AM
    by shapeare  Go to last post
  19. increase the number of samples in multisampling

    Started by shapeare, 11-18-2011 05:39 AM
    • Replies: 5
    • Views: 773
    Last Post: 11-18-2011 08:08 PM
    by Alfonse Reinheart  Go to last post
  20. how to get the minimum distance from light to obj

    Started by shapeare, 11-13-2011 11:47 PM
    • Replies: 2
    • Views: 520
    Last Post: 11-14-2011 06:21 AM
    by shapeare  Go to last post
  21. using matrix to fill a texture

    Started by shapeare, 10-24-2011 04:20 AM
    • Replies: 0
    • Views: 269
    Last Post: 10-24-2011 04:20 AM
    by shapeare  Go to last post
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