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Type: Posts; User: McZ

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    Re: Particle System speed

    ok thanks http://www.opengl.org/discussion_boards/ubb/smile.gif
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    Particle System speed

    I'm trying to create a particle system... and I have a question about speed.

    is there any difference in speed if I do any of this examples:

    1) use one triangle with texture and then use...
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    Re: index vertex arrays & tex-coords

    but what if I want to use multi-texture then?
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    Re: index vertex arrays & tex-coords

    ok.. thanks..

    can I use glDrawArrays() if I don't have any shared vertices and use the above sVertex8f structure?
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    index vertex arrays & tex-coords

    I have a object class that imports .Ase files from 3DS Max 2.5..

    the arrays I have is this

    struct sFace {
    int v[3]; // 3 vertices for one triangle
    };

    struct sVertex3f {
    float x,y,z; //...
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    Re: 3D Engine Structure?

    Thanks for the answer PK.

    now I understand. and I already use that type of pointers. my FileManager is buildt that way. and my render class

    ex.

    class C_Renderer {
    // some private stuff...
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    Re: No Specular light :(

    my new engine does not use textures yet.. I only use the glMaterial stuff.
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    Re: 3D Engine Structure?

    well the MyEngine->StartEngine(hwnd); starts the renderloop in a new thread that's why I have it that way.

    The World->Render(); is a function to render all objects in my world class.



    ...
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    Re: 3D Engine Structure?

    I got an idea how to create my engine.

    is this a good way ?

    first I have created a main class called C_ICE3D. in that class I have a virtual Render function and a pointer to my renderer (only...
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    No Specular light :(

    I have a huge problem http://www.opengl.org/discussion_boards/ubb/frown.gif

    I'm working on a nice 3D Engine but my light class doesn't work the way I want to ...
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    Re: 3D Engine Structure?

    I'm intrested in all the parts.. I want classes for world, camera, object and so on and then a render class that renders everything

    I want to know how to manage textures, objects and lights.
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    3D Engine Structure?

    I want to create my own 3D Engine using OpenGL.. but I can't find any good information on how to setup everything... I want the engine to use classes and stuff.. so far I have a class that creates a...
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    Ase & vertex arrays

    I have made my own nice Object class that imports .Ase files exported by 3D Studio Max 2.5 but I have a problem with Texture coordinates when using vertex arrays

    exampel:

    glVertexPointer(...);...
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    Multiple Windows...

    how to use multiple windows? I have created an editor that will use 4 windows top,left,front,camera and I use one thread for each view.. the problem is that when I start the editor I have told it to...
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    How do you control everything?

    how do you keep everything under control do you have a class for each thing.. like Object class, Camera class, Light class, Texture class, Vertex class. And then a big "OpenGL" Class that start's the...
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    3D Editor.. how do they work?

    I just want to know how they work... like 3D Studio Max.. does it use 4 different OpenGL views 3 "2d" (ortho) for top,front,left and one 3D ? and how do they setup 4 different views in the same...
  17. Thread: Car class..

    by McZ
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    Car class..

    Hi everyone http://www.opengl.org/discussion_boards/ubb/smile.gif

    I want to create an easy to use car class... what do I need how to create it with all physics and collition stuff so the tires...
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    Re: Render to texture...

    I want to render some cool 3d stuff.. and then freeze it and render it to an quad and then I want to rotate and move the quad with the frozen 3d pic as texture into the screen and disapear ...
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    Render to texture...

    is there any good tutorials in this.. or can anyone explain it to me.. I don't understand where to start..
  20. Thread: C vs C++ ?!

    by McZ
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    Re: C vs C++ ?!

    I guess you knows alot more then I do about C and C++ difference http://www.opengl.org/discussion_boards/ubb/smile.gif

    I use both C and C++ so far becouse it is easy to use for me.. and I just...
  21. Thread: C vs C++ ?!

    by McZ
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    Re: C vs C++ ?!

    but if there isn't any difference in speed or C is faster then C++ why did they make C++? is it only for classes and OOP stuff ? or is there anything they changed ?
  22. Thread: C vs C++ ?!

    by McZ
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    Re: C vs C++ ?!

    Is there any difference in C and C++ code layout? or is it the functions that are different ?

    and ofcourse you can mix them and use both.. but I wounder why do that if they do the same.. if it is...
  23. Thread: C vs C++ ?!

    by McZ
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    C vs C++ ?!

    this is little of topic.. but I still want to know which language you are using ?

    every .tar file loader and 3ds file loader and .ase file loader I have found use C code.. fprintf, fread and so...
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    Vertex Array Range ?

    how do I use the NV_VAR extension ? I don't understand.. and I havn't found any good tutorial about this.

    and then what is the difference between EXT_compiled_vertex_array and...
  25. Thread: explosion ?

    by McZ
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    explosion ?

    how to create an explosion with an particle system ?

    if I don't understand it wrong would it be like this:

    1. set up alots of points with life and movement speed and direction
    2. begin...
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