ok thanks http://www.opengl.org/discussion_boards/ubb/smile.gif
Type: Posts; User: McZ
ok thanks http://www.opengl.org/discussion_boards/ubb/smile.gif
I'm trying to create a particle system... and I have a question about speed.
is there any difference in speed if I do any of this examples:
1) use one triangle with texture and then use...
but what if I want to use multi-texture then?
ok.. thanks..
can I use glDrawArrays() if I don't have any shared vertices and use the above sVertex8f structure?
I have a object class that imports .Ase files from 3DS Max 2.5..
the arrays I have is this
struct sFace {
int v[3]; // 3 vertices for one triangle
};
struct sVertex3f {
float x,y,z; //...
Thanks for the answer PK.
now I understand. and I already use that type of pointers. my FileManager is buildt that way. and my render class
ex.
class C_Renderer {
// some private stuff...
my new engine does not use textures yet.. I only use the glMaterial stuff.
well the MyEngine->StartEngine(hwnd); starts the renderloop in a new thread that's why I have it that way.
The World->Render(); is a function to render all objects in my world class.
...
I got an idea how to create my engine.
is this a good way ?
first I have created a main class called C_ICE3D. in that class I have a virtual Render function and a pointer to my renderer (only...
I have a huge problem http://www.opengl.org/discussion_boards/ubb/frown.gif
I'm working on a nice 3D Engine but my light class doesn't work the way I want to ...
I'm intrested in all the parts.. I want classes for world, camera, object and so on and then a render class that renders everything
I want to know how to manage textures, objects and lights.
I want to create my own 3D Engine using OpenGL.. but I can't find any good information on how to setup everything... I want the engine to use classes and stuff.. so far I have a class that creates a...
I have made my own nice Object class that imports .Ase files exported by 3D Studio Max 2.5 but I have a problem with Texture coordinates when using vertex arrays
exampel:
glVertexPointer(...);...
how to use multiple windows? I have created an editor that will use 4 windows top,left,front,camera and I use one thread for each view.. the problem is that when I start the editor I have told it to...
how do you keep everything under control do you have a class for each thing.. like Object class, Camera class, Light class, Texture class, Vertex class. And then a big "OpenGL" Class that start's the...
I just want to know how they work... like 3D Studio Max.. does it use 4 different OpenGL views 3 "2d" (ortho) for top,front,left and one 3D ? and how do they setup 4 different views in the same...
Hi everyone http://www.opengl.org/discussion_boards/ubb/smile.gif
I want to create an easy to use car class... what do I need how to create it with all physics and collition stuff so the tires...
I want to render some cool 3d stuff.. and then freeze it and render it to an quad and then I want to rotate and move the quad with the frozen 3d pic as texture into the screen and disapear ...
is there any good tutorials in this.. or can anyone explain it to me.. I don't understand where to start..
I guess you knows alot more then I do about C and C++ difference http://www.opengl.org/discussion_boards/ubb/smile.gif
I use both C and C++ so far becouse it is easy to use for me.. and I just...
but if there isn't any difference in speed or C is faster then C++ why did they make C++? is it only for classes and OOP stuff ? or is there anything they changed ?
Is there any difference in C and C++ code layout? or is it the functions that are different ?
and ofcourse you can mix them and use both.. but I wounder why do that if they do the same.. if it is...
this is little of topic.. but I still want to know which language you are using ?
every .tar file loader and 3ds file loader and .ase file loader I have found use C code.. fprintf, fread and so...
how do I use the NV_VAR extension ? I don't understand.. and I havn't found any good tutorial about this.
and then what is the difference between EXT_compiled_vertex_array and...
how to create an explosion with an particle system ?
if I don't understand it wrong would it be like this:
1. set up alots of points with life and movement speed and direction
2. begin...