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Type: Posts; User: d98ped

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  1. Re: Correct OpenGL code in CodeWarrior doesnt work.

    How do I choose to use non-carbon libs then?
  2. Replies
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    646

    Re: Loading files and OpenGL

    Okay, what should I use instead?
  3. Replies
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    646

    Loading files and OpenGL

    Hello!
    I want to load images and use them as bitmaps in opengl, whats the easiest approach?

    Say I have a .bmp file and want to use it with the glDrawPixels-function, how do I do?
  4. Re: Correct OpenGL code in CodeWarrior doesnt work.

    Well, I use glut and double-buffering. I dont run it on OS X but in the standard OS 9...(not classic). That it could be bugs have actually crossed my mind...well thanks anyway!
  5. Correct OpenGL code in CodeWarrior doesnt work.

    Im programming using CodeWarrior 4.0.4 and OpenGL 1.2.1 and I have a problem that occurs now and then.

    My absolutely correct code suddenly doesnt work anymore, even though it work i earlier "runs"...
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