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  1. Replies
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    Re: Official Bindless Graphics feedback thread

    Is anyone from nVidia still reading this topic?

    I would really like to know the answer to my question...
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    Re: Get rid of Win OpenGL32.DLL

    Just think about the following scenario:

    You have a nVidia graphics card that supports GL 3.1, and you link against your great new OpenGL_3_1.dll. Of course you want your program to run with other...
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    Re: Get rid of Win OpenGL32.DLL

    Please read the OpenGL Linux ABI. Or search the forum. There is a reason why statically linking to the full core functionality is not a good idea, and anyone who actually tried shipping an...
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    Re: NVIDIA Driver Bug?

    Yes, on Linux this is much less bad than Windows. From what I understand, Microsoft hasn't updated the OpenGL dll in forever. On Linux, when you install an NVIDIA driver, you get the latest headers...
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    Re: Official Bindless Graphics feedback thread

    I've finally had time to go through these specs, and it really looks cool.

    I just have a question:

    From the examples of NV_shader_buffer_load:
    in vec4 **ptr;

    glVertexAttribI2iEXT(8,...
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    Re: OpenGL Redbook Example 2-13

    These calls are using an array as argument, not just a single number.

    glVertex3fv takes a pointer to an array of three elements as argument. But a pointer to an array is the same as a pointer to...
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    Re: Do not deprecate GL_QUADS please

    No they don't. Quads are converted to two triangles.
  8. Re: The end to 12 years of being an OGL developer

    Yes, that really sounds like a good idea. Move from an API where some features are deprecated to an API where the same features are already removed.

    Good luck with that ;)
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    Re: OpenGL under Linux without X Windows?

    I'm afraid it's not possible, at least not if you want full hardware acceleration for modern cards. Of course you can use Mesa software rendering on a framebuffer device.

    I also seem to recall...
  10. Thread: OpenGL 3.1

    by Overmind
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    Re: OpenGL 3.1

    I don't want to appear as a show-stopper here, but aren't there already enough threads about "the next GL version design" and similar rants around this board?

    Could you please start your own...
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    Re: OpenGL 3 Updates

    And I resent subsidising windows with my hard earned money. Well, we all live in an imperfect world ;)
  12. Thread: GLSL 1.30

    by Overmind
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    Re: GLSL 1.30

    Perhaps Intel has the copyright for the highlighted spec. That is, the document, not the content. Finding and highlighting all differences is a lot of work, so it would make sense to copyright this ;)
  13. Thread: GLSL 1.30

    by Overmind
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    Re: GLSL 1.30

    The document I have seen (http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf) just contains a copyright by Khronos on the second page...
  14. Thread: OpenGL 3.1

    by Overmind
    Replies
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    153,498

    Re: OpenGL 3.1

    Some drivers compile special versions of shaders when uniforms have special values. Consider for example this shader:


    uniform float x;
    in vec4 i;
    out vec4 o;

    void main() {
    o = i * x;
    }
  15. Thread: OpenGL 3.1

    by Overmind
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    153,498

    Re: OpenGL 3.1

    Changing a bind or changing a uniform, where's the difference?

    Also, there is still point 3). This would of course include all uniform state, including samplers ;)

    Oh, and I just realized...
  16. Thread: OpenGL 3.1

    by Overmind
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    153,498

    Re: OpenGL 3.1

    Since the new object model obviously isn't going to happen, I'm going to add my GL 3.1 wishlist here. I hope someone from the ARB is reading this thread, and it's not going to disappear under all the...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Has anyone noticed that only fixed function *vertex* processing is deprecated? What about fragment processing??
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    Re: OpenGL 3 Updates

    Of course I mean the difficulty in using parallel architectures ;)



    The big difference between MMX (3dnow, SSE and so on) and a GPU is that MMX is "just" a vector processor, while a GPU is a...
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    Re: OpenGL 3 Updates

    In about 4 years, we'll have 32 core processors. Another year and a half and it will be 64 cores. The more cores we'll have, the less we will know what to do with them. Over time, the extra...
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    Re: Direct export for standart functions

    I second that suggestion, but for a completely different reason:
    When every function has to be loaded via the extension mechanism, my hope is that the misconception of the extension mechanism being...
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    Re: OpenGL 3 Updates

    So you're saying GL does not and can not possibly work on XP. Yup, that makes perfect sense.
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    Re: Can OpenGL do this?

    If I understand you correctly, what you want to do is making a "windowing API" on top of OpenGL.

    Of course you can do this. Just make a fullscreen window using the native windowing API. Then,...
  23. Thread: Oh GL!

    by Overmind
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    6,105

    Re: Oh GL!

    My personal experience with Ogre3D was that way to many classes are singleton for no reason at all except perhaps that the Ogre3D developers like the design pattern ;)

    What I'm trying to say:...
  24. Re: The way OpenGL handles uniforms is ***ing reta

    In other words, "everyone who doesn't agree with me is incompetent". That's not the best way to treat people who are actually trying to help you solve your problem...

    When your engine design has a...
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    Re: No GL3 and no newsletter yet...

    WoW is not the only game by Blizzard.

    Warcraft III, Warcraft II, Starcraft, Diablo II, Diablo are all available on Mac (although only Warcraft III uses 3D graphics, but that's not the point).
    ...
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