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Type: Posts; User: etienne85

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    some update

    I did some more test and I could make some progress
    At least to discover that my perfs were even worse than I thought! Indeed I didn't see that I was doing clipping in my code so NOT all polygons...
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    Back again after some days.. thanks for your...

    Back again after some days.. thanks for your clever answers,
    Still stuck on the issue,

    What I've done so far:
    - rewrite the code to make it the simplest possible and joined at the end of this...
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    Thanks for answers, for the record I'm not using...

    Thanks for answers, for the record I'm not using shaders so no extra calcuulations.
    Likewise, I don't have any second card on my latpop (I think you referred to NVidia optimus system which switch...
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    Argg I just lost the message I wrote because of...

    Argg I just lost the message I wrote because of urls forbidden in message !!! (to moderator, this is very inconvenient!!)
    Answering my own question, I think bottleneck is the memory bandwith betwing...
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    VAO framerate issues

    Hello,
    I'm building a basic ground with a bunch of squares made up of two triangles.
    I'm storing it in a large array of vertices of size 2001(length)*2001(width)*6(vertices for the two...
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