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Type: Posts; User: d98rolb

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    Glui won't work with Windows NT

    I have downloaded the glui from http://www.cs.unc.edu/~rademach/glui/
    I have tried both V1.01 and V2 beta. None work with Windows NT but with win98 it runs fine. The source for the package is...
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    Glui & Win NT don't work

    I have downloaded the glui from http://www.cs.unc.edu/~rademach/glui/
    I have tried both V1.01 and V2 beta. None work with Windows NT but with win98 it runs fine. The source for the package is...
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    Simplify & gain speed

    Here are some code from my display-routine:

    glPushMatrix();
    glRotatef(xtick, 1.0f, 0.0f, 0.0f);
    glRotatef(ytick, 0.0f, 1.0f, 0.0f);
    glRotatef(ztick, 0.0f, 0.0f, 1.0f);
    ...
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    Re: rotating lightsource

    [QUOTE]Originally posted by dorbie:
    [B]You can calculate normals, it's the normalized cross product of two edge vectors of the triangle. Normals will be transformed with the object.

    I'm finished...
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    Re: rotating lightsource

    I don't quite understand what you are talking about. But I have made some experiment on an example I found.

    drawCube(int color)
    {
    int i;

    setColor(color);

    for (i = 0; i < 6; ++i) {
    ...
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    glFrustum setup

    How do I setup clipvolume with glFrustum()
    so I avoid clipping the object when rotating.
    I want a real large volume!

    /Roland
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    rotating lightsource

    I have a single object in origo and a lightsource. I want to rotate the object without touching the lamp. So I can see the moving shadows on the object. But the whole scene is rotating. What's wrong?...
  8. Thread: Numeric input

    by d98rolb
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    Numeric input

    I have created a simple OpenGL program that is not using Windows API. I have an
    standard main() and are just calling the functions in OpenGL to performs the
    tasks. It shows an object that I can...
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