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Type: Posts; User: langecrew

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  1. Replies
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    Re: trouble with arcball rotation and translation

    You know, I did have some limited success through trial and error. It got to the point where I achieved what I was trying to accomplish, but it only half-worked. Let me explain that.

    Here is...
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    would like some advice on fonts

    Hi everybody

    I've been writing an openGL based "line chart" and I'm running into some issues rendering fonts. In my line chart I have a little data box that appears when you mouse over a point in...
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    Re: trouble with arcball rotation and translation

    Hmm...Still no dice [sigh]

    What about that theory of mine stated above somewhere? I can keep the center of rotation in the center of the screen, the only problem is that the model then translates...
  4. Re: Newbie trouble with arcball and translation

    Well, I guess I have to apologize, but nobody on the beginners forum seems to know what I should do! besides, I'm on several programming forums where I don't even go to the beginners section, and I...
  5. Newbie trouble with arcball and translation

    Hi everybody,

    I'm really new to OpenGL, and I'm having some serious "head-scratching" issues with ArcBall rotation.

    Let's start from the beginning:

    I was asked to give myself a crash...
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    Re: trouble with arcball rotation and translation

    Hey, thanks for the reply!!

    I've tried this also. But then, the problem is that my model will no longer translate left/right/up/down parallel to the screen plane.

    I'm starting to get an idea...
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    Re: trouble with arcball rotation and translation

    Thanks a lot for the reply!!

    Hmm...
    I think I tried something like this before. It works great to get the shapes translating parallel to the screen plane, but I still get the center of rotation...
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    trouble with arcball rotation and translation

    Hi everybody. I'm struggling pretty hard with this, and I need some help here. OK, I'm actually totally stuck. I'm trying to teach myself OpenGL to enhance some graphics in some applications we...
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