Makes sense, and again, thanks.
Type: Posts; User: djohnson3278
Makes sense, and again, thanks.
Thank you very much Dan, all I needed to do was move the attribute binds to the point before the shader was linked. I appreciate the help.
It does interest me that it worked with my nividia...
I'm trying to start a small project in OpenGL coming from D3D.
My machine runs windows vista, nvidia 9xxx series card (supports opengl 3.3 natively), latest bleeding edge whql drivers. The other...