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Type: Posts; User: djohnson3278

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    Makes sense, and again, thanks.

    Makes sense, and again, thanks.
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    Thank you very much Dan, all I needed to do was...

    Thank you very much Dan, all I needed to do was move the attribute binds to the point before the shader was linked. I appreciate the help.

    It does interest me that it worked with my nividia...
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    Works on my machine...

    I'm trying to start a small project in OpenGL coming from D3D.

    My machine runs windows vista, nvidia 9xxx series card (supports opengl 3.3 natively), latest bleeding edge whql drivers. The other...
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