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Type: Forum Threads; User: scratt

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  1. Wireframe GLSL Shader?

    Started by scratt, 11-14-2009 01:47 AM
    • Replies: 5
    • Views: 12,504
    Last Post: 11-17-2009 08:35 PM
    by scratt  Go to last post
  2. "Surface" Angle between two Normals on a Sphere...

    Started by scratt, 06-18-2009 02:36 AM
    • Replies: 3
    • Views: 3,157
    Last Post: 06-25-2009 08:37 AM
    by awhig  Go to last post
  3. GL_MODULATE and multi-texturing with GLES

    Started by scratt, 04-19-2009 10:14 AM
    • Replies: 7
    • Views: 4,829
    Last Post: 04-20-2009 11:31 AM
    by scratt  Go to last post
  4. Passing Colour through shaders..

    Started by scratt, 03-14-2009 05:28 AM
    • Replies: 5
    • Views: 2,377
    Last Post: 03-21-2009 01:30 AM
    by scratt  Go to last post
  5. Convert string "GL_SRC_ALPHA" to GLvar at runtime

    Started by scratt, 03-03-2009 02:41 AM
    • Replies: 2
    • Views: 1,157
    Last Post: 03-03-2009 03:50 AM
    by scratt  Go to last post
  6. Something in FF Pipe affecting rendering...

    Started by scratt, 02-22-2009 08:05 AM
    • Replies: 6
    • Views: 2,245
    Last Post: 02-22-2009 11:36 AM
    by scratt  Go to last post
  7. Vector Direction to Quaternion...

    Started by scratt, 02-19-2009 07:48 PM
    • Replies: 1
    • Views: 1,534
    Last Post: 02-20-2009 10:26 PM
    by scratt  Go to last post
  8. Stuffing Elements into combined Vertex Array...

    Started by scratt, 02-03-2009 08:33 PM
    • Replies: 6
    • Views: 2,541
    Last Post: 02-04-2009 11:21 AM
    by skynet  Go to last post
  9. When a call is really a redundant call...

    Started by scratt, 01-29-2009 09:51 PM
    • Replies: 3
    • Views: 1,276
    Last Post: 01-30-2009 10:11 AM
    by bertgp  Go to last post
  10. Alternatives to OpenGL picking...

    Started by scratt, 01-23-2009 11:44 PM
    • Replies: 4
    • Views: 4,488
    Last Post: 01-24-2009 11:47 PM
    by scratt  Go to last post
  11. OpenGL shared context.. Simple example..

    Started by scratt, 01-17-2009 10:07 PM
    • Replies: 6
    • Views: 3,668
    Last Post: 01-19-2009 09:14 AM
    by scratt  Go to last post
  12. PBOs slow... Looking for the reason..

    Started by scratt, 12-28-2008 10:19 PM
    • Replies: 8
    • Views: 2,306
    Last Post: 01-02-2009 02:14 AM
    by scratt  Go to last post
  13. Instability with maths in PointSprite shader..

    Started by scratt, 12-03-2008 08:54 PM
    • Replies: 7
    • Views: 2,294
    Last Post: 12-04-2008 01:20 PM
    by Brolingstanz  Go to last post
  14. Placing thousands of models on a sphere..

    Started by scratt, 08-22-2008 01:43 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,167
    Last Post: 11-11-2008 04:21 AM
    by Nicolau  Go to last post
  15. Scaled object faster than 'big' object.. Why?

    Started by scratt, 11-04-2008 04:29 AM
    • Replies: 4
    • Views: 1,148
    Last Post: 11-05-2008 05:50 AM
    by _NK47  Go to last post
  16. Quick FBO question....

    Started by scratt, 10-30-2008 09:10 AM
    • Replies: 5
    • Views: 1,973
    Last Post: 11-01-2008 02:27 AM
    by scratt  Go to last post
  17. Blending multiple textures efficiently in a shader

    Started by scratt, 10-19-2008 11:08 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 9,751
    Last Post: 10-28-2008 12:22 AM
    by scratt  Go to last post
  18. Fuzzy Face Culling

    Started by scratt, 09-24-2008 12:49 AM
    • Replies: 2
    • Views: 1,446
    Last Post: 09-24-2008 07:40 AM
    by Ilian Dinev  Go to last post
  19. Putting gluQuadratic objects into VBOs...

    Started by scratt, 09-17-2008 12:28 AM
    • Replies: 2
    • Views: 1,565
    Last Post: 09-17-2008 01:21 AM
    by scratt  Go to last post
  20. Uniform vs Vertex Attrib

    Started by scratt, 09-09-2008 07:49 PM
    • Replies: 4
    • Views: 3,381
    Last Post: 09-11-2008 09:27 PM
    by scratt  Go to last post
  21. Repeating / Reusing normal / texcoord data

    Started by scratt, 08-29-2008 12:41 AM
    • Replies: 0
    • Views: 704
    Last Post: 08-29-2008 12:41 AM
    by scratt  Go to last post
  22. Point Sprites and texture manipulation..

    Started by scratt, 08-15-2008 02:55 AM
    • Replies: 4
    • Views: 6,111
    Last Post: 08-19-2008 03:09 AM
    by scratt  Go to last post
  23. glTexSubImage2D(GL_TEXTURE_2D, ... ) & 10.5.3

    Started by scratt, 06-10-2008 06:44 AM
    • Replies: 8
    • Views: 5,757
    Last Post: 07-14-2008 04:38 PM
    by arekkusu  Go to last post
  24. glBufferData latency?

    Started by scratt, 06-12-2008 06:10 AM
    • Replies: 6
    • Views: 4,092
    Last Post: 06-14-2008 09:07 AM
    by Lord crc  Go to last post
  25. OpenGL State weirdness...

    Started by scratt, 05-15-2008 08:36 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,755
    Last Post: 05-17-2008 09:09 AM
    by scratt  Go to last post
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